Hmmm, sprites looking a bit blury are they?
well, you may not know this, but when using
Load Image or
Get Image there is an extra <texture flag> parameter you can use on the end.
Get Image <image number>, <left>, <top>, <right>, <bottom>, <texture flag>
Load Image <filename>, <image number>, <texture flag>
Quote from the help file:
"A Texture Flag of zero will treat the image as a texture and
load to fill a texture surface in memory.
A value of one will preserve the image without adding mipmaps,
scaling or filtering and so retaining its pixel perfect quality."
So when getting or loading images for sprites, best set the texture flag to 1.
Hope this helps
Programming anything is an art, and you can't rush art.
Unless your name is Bob Ross, then you can do it in thirty minutes.