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FPSC Classic Scripts / Flakspec command help

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Akanto10
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 23rd Jun 2012 19:49
So now that I've finally got a grenade system working, I need to find out a way to throw a grenade farther than ten feet. With that being said, does anyone know how I could change the Z axis' speed properly? I've tried messing with the "zinc", "zspeed", "weight", and "throwforward" commands without success or even change for that matter. When this problem is solved, I will post the grenade system (press G to throw a grenade, switch back to weapon).

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 630 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Jun 2012 10:23
just target a little higher to throw it further, i guess.

when i am looking at the enemies using grenades, they toss them over the whole map when the throw.fpi is said to do so, i remember.

Akanto10
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 25th Jun 2012 16:51
That was one of the first things I tried, but it still travels roughly the same distance. I then looked at the flakspec for the law rocket, but nothing I changed had any affect.

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 630 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |

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