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Dark GDK / Dynamically Changing Window Size

Years of Service
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Joined: 22nd Jun 2012
Posted: 26th Jun 2012 04:18
I posted this in the DarkGDK.NET forum, but this one seems to be a bit more active, so I\'ll post it here as well. I want to be able to change the window size dynamically. Basically I want the user to have the option of changing the resolutions.

The first issue I was having was the newly re-sized window would be black, not showing any sprites, even though I was reloading the correct new images.

The bigger issue is an AccessViolationException that occurs on DarkGDK.Core.Sync() after the window changes size. Here is the code I am using the change the window size...

Does anyone know how I can dynamically change the window size?
Mr Bigglesworth
Years of Service
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Joined: 4th Mar 2008
Posted: 27th Jun 2012 03:51
I can do it fine as long as I reload all my media, although I don't use DarkGDK .NET

Is it possible you are accidently calling "DarkGDK.Display.SetDisplayMode(width, height, 32);" more than once after you change the resolution? (setting the same resoloution more than once)

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