Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Attach lights to player in 119 possibility

Author
Message
YSG
14
Years of Service
User Offline
Joined: 31st Jul 2010
Location: In your head
Posted: 2nd Jul 2012 04:59
Is it possible to attach a light to the player in v119? I've attempted it, but cant seem to get it to work.
The Zombie Killer
13
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 2nd Jul 2012 05:04
@YSG
Can you please tell me the way you attempted to do it?, I may come up with a solution for you, but I need to know which method NOT to try first. I've never tried attaching a light to the player before.

-TZK

YSG
14
Years of Service
User Offline
Joined: 31st Jul 2010
Location: In your head
Posted: 2nd Jul 2012 05:07
I used the linktoplr command. Figured that if I could attach dynamic entities to the player, why not lights?
The Zombie Killer
13
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 2nd Jul 2012 05:08 Edited at: 2nd Jul 2012 05:15
@YSG
Hm, I'm trying a different method right now, I'll tell you if it works.

EDIT: None of the methods appear to work, since a light isn't an entity, I'll attempt a fake light

-TZK

YSG
14
Years of Service
User Offline
Joined: 31st Jul 2010
Location: In your head
Posted: 2nd Jul 2012 05:18
Never thought of that method.. Maybe it'll work!
The Zombie Killer
13
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 2nd Jul 2012 05:22
Here's what I have so far, it works, but would probably give someone an epileptic fit. Set it as ANY DYNAMIC entity's main script:



Press "T" to activate

-TZK

YSG
14
Years of Service
User Offline
Joined: 31st Jul 2010
Location: In your head
Posted: 2nd Jul 2012 05:36
The emitflash doesn't seem to work for me. Oh well. I'll play around with it and see if I can get it to work.
The Zombie Killer
13
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 2nd Jul 2012 06:01
@YSG
Put it on a dynamic entity, like a random ww2 object, not a trigger zone or a light

-TZK

Teabone
Valued Member
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 2nd Jul 2012 08:33
ah the flicker lol cool though if not for the flicker

ASTECH
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 18th Aug 2012 07:41
Hm... I've played with the script and I'm wondering if anyone has come up with a better "fake" light? Or does anyone have any tips they could lend?

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 18th Aug 2012 10:28
Quote: "Or does anyone have any tips they could lend?
"


go back to 1.18 and use waspmod?^^

i thought of this many times in the past, only problem for me is the noncommercial license.

ASTECH
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 18th Aug 2012 18:26
I don't plan to use a mod and I'm liking 1.20 a lot right now to go back to any earlier version. The post zombiekiller made was useful but the fact the emit flash doesn't emit constantly is a big buzz kill.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit

Login to post a reply

Server time is: 2024-11-23 21:40:03
Your offset time is: 2024-11-23 21:40:03