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Newcomers DBPro Corner / How do I create a mirror?

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Looking for a mirror
20
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Joined: 6th Nov 2003
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Posted: 8th Nov 2003 22:19
How do I create a mirror?
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 9th Nov 2003 12:46
set reflection shading on

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
TRS80Model1
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Posted: 9th Nov 2003 17:37
Or the old sckool way would to be to figure angles and use a second camera to capture the texture for the object, but its slow.
JoelJ
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Joined: 8th Sep 2003
Location: UTAH
Posted: 10th Nov 2003 19:27
@Mussi: is that the syntax for it?

Two words, moo.
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 10th Nov 2003 22:28
Quote: "SET REFLECTION SHADING ON
This command will set the specified object to use reflection. Use this command when you want to give
your object a reflective quality, though not all 3D hardware will support Vertex Shaders which are required
to produce this effect.

SYNTAX
SET REFLECTION SHADING ON Object Number
"


Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
JoelJ
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Posted: 11th Nov 2003 03:11
oh wait. is that for Pro or classic?

Two words, moo.
Mussi
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 11th Nov 2003 20:16
pro

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
JoelJ
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Posted: 12th Nov 2003 02:51
is there anyway to do that in classic?

Two words, moo.
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 14th Nov 2003 16:26
hmmm... you could try what TRS80Model1 said but I don't think I can help you with that so anyone who knows how... plz help this guy

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 15th Nov 2003 17:37
i think it would be very slow in classic, because you only have 1 camera you'd have to change between them evry quickily, it is possible but not really worth it.


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John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 16th Nov 2003 06:05
To do a mirror in Classic it is actually rather simple. Simply place a plain which has a glass texture and it is transparent. Behind that, put a duplicate of your object, only have it to EVERYTHING reversed. To make it show, if your player is in front of the object, show the mirrored object.

There was a snippet around here somewhere that does just that. Try looking in Code Snippets.

RPGamer


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