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FPSC Classic Scripts / please help me with scripting

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riccetts
14
Years of Service
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Joined: 14th Oct 2010
Location:
Posted: 4th Jul 2012 05:49
I want a hud to appear above some characters just for id purposes.
Can I add some code in the talk script to make this happen. I would like the name to be there wether the player is in range or not. I was thinking about useing active=X and the all the hud information. Will this work?
maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 4th Jul 2012 10:19
you would have to bind an entity with the name on a texture to each character (wich beats down your performance) or you would have to call up a hud when character in range, but that would not move with him, it will be just a display.
x10 has the function to show names and health.

riccetts
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 4th Jul 2012 19:54
The talking characters are going to be stationary anyway.So the second choice would work.Where would the line of code go useing the "Multiple choice conversations" script? I would like it to stay for the duration of the conversation.

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