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FPSC Classic Work In Progress / Big lot of screens of my ghotic project doom

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funny
16
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Joined: 28th Jul 2007
Location:
Posted: 5th Jul 2012 17:17
Hi people, here's a big pack of screen of my first level ... based on a doom idea.


Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Jul 2012 19:04
looks very nice, I love how you use structural supports and wires to detail the area, and don't put random stacks of needless boxes. the only problem I have is the lighting, and how every single light is the same colour. that gets very tiresome.

Doomster
16
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Joined: 8th Nov 2007
Location: Germany
Posted: 5th Jul 2012 20:28 Edited at: 5th Jul 2012 20:31
The biggest problem that I can see is, that the pistol seems to be straight out of Doom 3. Better remove the gun if you want to redistribute your game anywhere!



funny
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Joined: 28th Jul 2007
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Posted: 5th Jul 2012 21:47
of course!
it is to represent the concept that 'doom' of my project (a gothic doom), there is no question that I use this type of material, I have other ideas on the subject!
I just wanted them to see the 'concept', draw the eye to react ...
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Jul 2012 08:59 Edited at: 6th Jul 2012 09:00
Just my opinion, but the hud in the upper left would look better in the lower left. The gap at the top just throws it off. As I said though, just my opinion. and yeah I know you just wanted to draw attention, but most of the time in these forums if you use ripped material from other games it throws a blight or wrong type of attention on your project. Level design and lighting look decent.

Disturbing13
Dev Forum Store
funny
16
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Joined: 28th Jul 2007
Location:
Posted: 7th Jul 2012 18:48
I found title of my game/demo : Sanitariums of Mars.

Anothers screens ...
Now i'll make somes ennemy and actions for complete this.



maho76
12
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 9th Jul 2012 16:16
i like the color-scheme, but what bugsy means is that you can slightly vary the yellow color, depending on its use. a more whitened around the lights, a more brownish for room-lightnings etc. would give some more variety to it.
very nice and easy idea for the windows btw.

Poloflece
13
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Joined: 14th May 2010
Location: Australia
Posted: 11th Jul 2012 18:04
Looks pretty decent, but what computer are you running it on? As I can see that frame rate is fairly low (if you're computer sucks like my toshiba that it isn't an issue)

Poloflece

funny
16
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Joined: 28th Jul 2007
Location:
Posted: 13th Jul 2012 16:49
J'ai un petit ordinateur (2006) :

Monocore
Celeron 2.53 GHZ
1 G DDRAM
1 ancienne carte graphique ATI 512 MO

TheDesertEagle
12
Years of Service
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Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 18th Jul 2012 21:17
how do you run FPSC with 1GB ram??
last time i checked it needs 2GB.

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
Pain
FPSC Reloaded TGC Backer
17
Years of Service
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 25th Jul 2012 09:33
looks good!

I like the Lighting. But, maybe turn down the lights. Change it so that its near dark using the build game/level settings/ambience Level tool.

Suggested:

Ambience Level: 10
Red: 100
Green: 100
Blue: 100

This will give it a very dark feeling.
I only say this because Doom was "Dark" and unknown what lerked around a corner. Just a Thought.

Really Good Level design! Great work with the beams and supports.

PAIN

Me = noob

and i love The TGC : )
funny
16
Years of Service
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Joined: 28th Jul 2007
Location:
Posted: 30th Jul 2012 18:12 Edited at: 30th Jul 2012 18:15
Quote: "looks good!

I like the Lighting. But, maybe turn down the lights. Change it so that its near dark using the build game/level settings/ambience Level tool.

Suggested:

Ambience Level: 10
Red: 100
Green: 100
Blue: 100

This will give it a very dark feeling.
I only say this because Doom was "Dark" and unknown what lerked around a corner. Just a Thought.

Really Good Level design! Great work with the beams and supports.

PAIN
"


Okay Pain i'll test it !

An i've a "good" news for me ... i'm changing pc for =>
I3 3.10 G, 4G DDRAM and a CG512MO PCIExpress (this map turn to 70 now)
My old pc is a "scooter", and now i've a chopper ...


Thank you for your cristicism (level design), i send demo in august.
Now i work in a new project 'mature', more infos in the future.

See you later

And sorry for language : i'm french and write little (juste a little) english ...

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