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Newcomers DBPro Corner / Image Dot imgWM0, xPos, zPos, RGB(0, 0, 0, 0) how to fix it

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BEAST
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Posted: 10th Jul 2012 23:02
how can i fix this problem " Image Dot imgWM0, xPos, zPos, RGB(0, 0, 0, 0) " dbpro Could not understand this command i download Matrix1Utils and still i am having this error

BM
Pincho Paxton
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Posted: 11th Jul 2012 10:17 Edited at: 11th Jul 2012 10:18
Well "Image Dot" is not a command according to my computer with Matrix Utils.

TheComet
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Posted: 11th Jul 2012 11:14
Matrix1 Utils doesn't have that command. The plugin ImageKit has a command for this:

IK Dot Image Number, X, Y, Color

TheComet

BEAST
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Posted: 11th Jul 2012 16:47
oh okay i get it there the command dbpro could not understand " xpos = xpos * (imgsize / worldsize)"

BM
WLGfx
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Posted: 12th Jul 2012 03:21
Which editor are you using? I'm thinking that the editor you are using is giving you the incorrect line for the errors reported.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
BEAST
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Posted: 12th Jul 2012 05:29
Dbpro the latest upgrade version 7.6

BM
TheComet
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Posted: 12th Jul 2012 16:14
We're at 7.7 I think.

Anyway, could you possibly post all of your code? If you just post one liners like that no one will be able to help you.

TheComet

BEAST
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Posted: 12th Jul 2012 16:20
#Constant cShader = 0
#Constant cShaderLoad = 1
#Constant cTexture = 2

Global terrainMode as Byte

function InitWorld

If terrainMode = cShader
Global terFX
terFX = Find Free Effect()
load Effect "terrain\LGTerrainMip.fx", terFX, 1
//load Effect "terrain\LGTerrain.fx", terFX, 1
//load Effect "terrain\LGLavaTerrain.fx", terFX, 1
Endif

If terrainMode = cShaderLoad
Global terFX
terFX = Find Free Effect()
load Effect "terrain\LGTerrainMip.fx", terFX, 0
//load Effect "terrain\LGTerrain.fx", terFX, 0
//load Effect "terrain\LGLavaTerrain.fx", terFX, 0
Endif

imgTer = Find Free Image()
Load Image "terrain\HM0000.bmp", imgTer
imgEnv = Find Free Image()
Load Image "terrain\EnvMap0000.png", imgEnv

if TerrainMode = cTexture
imgDetail = Find Free Image()
Load Image "terrain\detail.jpg", imgDetail
imgTexture = Find Free Image()
Load Image "terrain\texture0000.png", imgTexture
Endif

Global terrain as integer

BT SetATMode 1
terrain = BT MakeTerrain()
BT SetTerrainHeightMap terrain, imgTer

if TerrainMode = cTexture
BT SetTerrainTexture terrain, imgTexture
BT SetTerrainDetail terrain, imgDetail
Endif

BT SetTerrainEnvironment terrain, imgEnv
BT SetTerrainScale terrain, 5
BT SetTerrainYScale terrain, 1.5
BT SetTerrainSplit terrain, 32

BT SetTerrainLOD terrain, 3
BT SetTerrainLODDistance terrain, 1, 150.0
BT SetTerrainLODDistance terrain, 2, 100.0

BT SetTerrainSmoothing terrain, 1
BT SetTerrainQuadRotation terrain, 1

For i = 1 to Array Count(environments())
e = BT AddTerrainEnvironment(terrain, RGB(environments(i).ColorR, environments(i).ColorG, environments(i).ColorB))
Next

BT BuildTerrain terrain, 1

BT SetBuildStep 0

repeat
progress = BT ContinueBuild()
until progress=-1

if TerrainMode = cShader
set Object effect terrain, terFX
Endif

if TerrainMode = cShaderLoad

Global imgWM0 as Integer
imgWM0 = Find Free Image()
Load Image "terrain\WM0_0000.png", imgWM0

Global imgWM1 as Integer
imgWM1 = Find Free Image()
Load Image "terrain\WM1_0000.png", imgWM1

Global imgWM2 as Integer
imgWM2 = Find Free Image()
Load Image "terrain\WM2_0000.png", imgWM2

Global imgWM3 as Integer
imgWM3 = Find Free Image()
Load Image "terrain\WM3_0000.png", imgWM3

imgAtlas0 = Find Free Image()
Load Image "terrain\Atlas0.png", imgAtlas0

imgAtlas1 = Find Free Image()
Load Image "terrain\Atlas1.png", imgAtlas1

Texture Object terrain, 0, imgWM0
Texture Object terrain, 1, imgWM1
Texture Object terrain, 2, imgWM2
Texture Object terrain, 3, imgWM3
Texture Object terrain, 4, imgAtlas0
Texture Object terrain, 5, imgAtlas1

set Object effect terrain, terFX
Endif

Global objScale as Float
objScale = BT GetTerrainSize(terrain) / Image Width(imgTer)
Global WorldSize
WorldSize = BT GetTerrainSize(terrain)

Global map
map = FindFreeObject()
Make Object Plain map, 100, 100
mapImg = Find Free Image()
Load Image "terrain/map.png", mapImg
Texture Object map, mapImg
Position Object map, 0, 0, 100
Lock Object On map

Global mapMarker
mapMarker = FindFreeObject()
Make Object Sphere mapMarker, 1
mapImg = Find Free Image()
Position Object mapMarker, -50, -50, 99
Lock Object On mapMarker

Hide Object map
Hide Object mapMarker

endFunction

Function UpdateWorld

BT SetCurrentCamera 0
BT UpdateTerrainLOD terrain
BT UpdateTerrainCull terrain
BT RenderTerrain terrain
EndFunction

Function SetShaders

if terrainMode = cTexture Then ExitFunction

Set Effect Constant Float terFx, "FogMin", terFogMin
Set Effect Constant Float terFx, "FogMax", terFogMax
Set Effect Constant Float terFx, "FogStart", terFogStart
Set Effect Constant Float terFx, "FogEnd", terFogEnd
Set Effect Constant Float terFx, "FogDensity", terFogDensity

tmp = New Vector4()

cR as Float
cR = RGBR(terFogColor)
cR = cR / 255
cG as Float
cG = RGBR(terFogColor)
cG = cG / 255
cB as Float
cB = RGBR(terFogColor)
cB =cB / 255

Set Vector4 tmp, cR, cG, cB, 0

Set Effect Constant Vector terFx, "FogColor", tmp
Set Effect Constant Float terFx, "DetailScale", terDetailScale
Set Effect Constant Float terFx, "TextureScale", terTextureScale
Set Effect Constant Float terFx, "RoadScale", terRoadScale
Set Effect Constant Float terFx, "Brightness", terBrightness
Set Effect Constant Float terFx, "DetailFac", terDetailFac

Delete Vector4 tmp

Endfunction

Function ChangeTexture(xPos as float, zPos as Float, texture as Integer)

if terrainMode <> cShaderLoad Then ExitFunction

img as Integer
color as Byte

xPos = xPos * (imgSize / worldSize)
zPos = zPos * (imgSize / worldSize)
zPos = imgSize - zPos

Select texture
Case 0
img = imgWM0
color = 0
EndCase
Case 1
img = imgWM0
color = 1
EndCase
Case 2
img = imgWM0
color = 2
EndCase
Case 3
img = imgWM0
color = 3
EndCase
Case 4
img = imgWM1
color = 0
EndCase
Case 5
img = imgWM1
color = 1
EndCase
Case 6
img = imgWM1
color = 2
EndCase
Case 7
img = imgWM1
color = 3
EndCase
Case 8
img = imgWM2
color = 0
EndCase
Case 9
img = imgWM2
color = 1
EndCase
Case 10
img = imgWM2
color = 2
EndCase
Case 11
img = imgWM2
color = 3
EndCase
Case 12
img = imgWM3
color = 0
EndCase
Case 13
img = imgWM3
color = 1
EndCase
Case 14
img = imgWM3
color = 2
EndCase
Case 15
img = imgWM3
color = 3
EndCase
EndSelect

Image Dot imgWM0, xPos, zPos, RGB(0, 0, 0, 0)
Image Dot imgWM1, xPos, zPos, RGB(0, 0, 0, 0)
Image Dot imgWM2, xPos, zPos, RGB(0, 0, 0, 0)
Image Dot imgWM3, xPos, zPos, RGB(0, 0, 0, 0)

Select color
Case 0
Image Dot img, xPos, zPos, RGB(0, 255, 0, 0)
EndCase
Case 1
Image Dot img, xPos, zPos, RGB(0, 0, 255, 0)
EndCase
Case 2
Image Dot img, xPos, zPos, RGB(0, 0, 0, 255)
EndCase
Case 3
Image Dot img, xPos, zPos, RGB(255, 0, 0, 0)
EndCase
EndSelect
Endfunction

Function ChangeEnvironment(xPos as float, zPos as Float, envColor as dWord)

xPos = xPos * (imgSize / worldSize)
zPos = zPos * (imgSize / worldSize)
zPos = imgSize - zPos

Image Dot imgEnv, xPos, zPos, envColor
Endfunction

BM
Lewis999
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Posted: 12th Jul 2012 18:08


You can edit your post by pressing the button in the bottom right of the post, next to the "Back to top" button.

Sorry, I don't have time to look into the problem now, but I'll try to later
BEAST
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Posted: 12th Jul 2012 18:26
thank lewis

BM
Rudolpho
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Posted: 12th Jul 2012 18:32
I'm just guessing here, but it seems you doesn't have the IK prefix before the afforementioned function (IK dot image)


"Why do programmers get Halloween and Christmas mixed up?"
BEAST
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Posted: 12th Jul 2012 18:46
TheComet
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Posted: 13th Jul 2012 05:11
Yeah but you're not using it...

Change this
to this


And change this
to this
.

TheComet

BEAST
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Posted: 13th Jul 2012 06:06
Thank Thecomet I did exactly what you said but now I get this error. Could not determine parameter type of image imgWMO at line 281

BM
BEAST
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Posted: 16th Jul 2012 17:35
can someone help with this UpdateObjects(1) Unknown parameter at line 1914.

BM
TheComet
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Posted: 16th Jul 2012 18:09
Few of us are able to magically download the code from your computer into our heads. BiggAdd is known for that but he isn't human.

Can you post your code please?

TheComet

BEAST
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Posted: 16th Jul 2012 20:50
this is it

BM

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BEAST
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Posted: 17th Jul 2012 16:27
i fix it now i am having problem with
if mouseclick () = 1
changeTexture (xpos, zpos, currpaint)
Endif

BM
BEAST
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Posted: 17th Jul 2012 23:52
TheComet

this is the right way to plugin the code for image kit but thanks for your help

IK dot imgWM0, xPos, zPos, RGB(0, 0, 0, 0)
IK dot imgWM1, xPos, zPos, RGB(0, 0, 0, 0)
IK dot imgWM2, xPos, zPos, RGB(0, 0, 0, 0)
IK dot imgWM3, xPos, zPos, RGB(0, 0, 0, 0)

but not i am having problem BT Error height-map size invalid
Function:BT Build terrain i will upload it tomorrow if i cannot fix tonight for help

BM
BEAST
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Posted: 18th Jul 2012 17:16
#Constant cShader = 0
#Constant cShaderLoad = 1
#Constant cTexture = 2

Global terrainMode as Byte

function InitWorld

If terrainMode = cShader
Global terFX
terFX = Find Free Effect()
load Effect "terrain\LGTerrainMip.fx", terFX, 1
//load Effect "terrain\LGTerrain.fx", terFX, 1
//load Effect "terrain\LGLavaTerrain.fx", terFX, 1
Endif

If terrainMode = cShaderLoad
Global terFX
terFX = Find Free Effect()
load Effect "terrain\LGTerrainMip.fx", terFX, 0
//load Effect "terrain\LGTerrain.fx", terFX, 0
//load Effect "terrain\LGLavaTerrain.fx", terFX, 0
Endif

imgTer = Find Free Image()
Load Image "terrain\HM0000.bmp", imgTer
imgEnv = Find Free Image()
Load Image "terrain\EnvMap0000.png", imgEnv

if TerrainMode = cTexture
imgDetail = Find Free Image()
Load Image "terrain\detail.jpg", imgDetail
imgTexture = Find Free Image()
Load Image "terrain\texture0000.png", imgTexture
Endif

Global terrain as integer

BT SetATMode 1
terrain = BT MakeTerrain()
BT SetTerrainHeightMap terrain, imgTer

if TerrainMode = cTexture
BT SetTerrainTexture terrain, imgTexture
BT SetTerrainDetail terrain, imgDetail
Endif

BT SetTerrainEnvironment terrain, imgEnv
BT SetTerrainScale terrain, 5
BT SetTerrainYScale terrain, 1.5
BT SetTerrainSplit terrain, 32

BT SetTerrainLOD terrain, 3
BT SetTerrainLODDistance terrain, 1, 150.0
BT SetTerrainLODDistance terrain, 2, 100.0

BT SetTerrainSmoothing terrain, 1
BT SetTerrainQuadRotation terrain, 1

For i = 1 to Array Count(environments())
e = BT AddTerrainEnvironment(terrain, RGB(environments(i).ColorR, environments(i).ColorG, environments(i).ColorB))
Next

BT BuildTerrain terrain, 1

BT SetBuildStep 0

repeat
progress = BT ContinueBuild()
until progress=-1

if TerrainMode = cShader
set Object effect terrain, terFX
Endif

if TerrainMode = cShaderLoad

Global imgWM0 as Integer
imgWM0 = Find Free Image()
Load Image "terrain\WM0_0000.png", imgWM0

Global imgWM1 as Integer
imgWM1 = Find Free Image()
Load Image "terrain\WM1_0000.png", imgWM1

Global imgWM2 as Integer
imgWM2 = Find Free Image()
Load Image "terrain\WM2_0000.png", imgWM2

Global imgWM3 as Integer
imgWM3 = Find Free Image()
Load Image "terrain\WM3_0000.png", imgWM3

imgAtlas0 = Find Free Image()
Load Image "terrain\Atlas0.png", imgAtlas0

imgAtlas1 = Find Free Image()
Load Image "terrain\Atlas1.png", imgAtlas1

Texture Object terrain, 0, imgWM0
Texture Object terrain, 1, imgWM1
Texture Object terrain, 2, imgWM2
Texture Object terrain, 3, imgWM3
Texture Object terrain, 4, imgAtlas0
Texture Object terrain, 5, imgAtlas1

set Object effect terrain, terFX
Endif

Global objScale as Float
objScale = BT GetTerrainSize(terrain) / Image Width(imgTer)
Global WorldSize
WorldSize = BT GetTerrainSize(terrain)

Global map
map = FindFreeObject()
Make Object Plain map, 100, 100
mapImg = Find Free Image()
Load Image "terrain/map.png", mapImg
Texture Object map, mapImg
Position Object map, 0, 0, 100
Lock Object On map

Global mapMarker
mapMarker = FindFreeObject()
Make Object Sphere mapMarker, 1
mapImg = Find Free Image()
Position Object mapMarker, -50, -50, 99
Lock Object On mapMarker

Hide Object map
Hide Object mapMarker

endFunction

Function UpdateWorld

BT SetCurrentCamera 0
BT UpdateTerrainLOD terrain
BT UpdateTerrainCull terrain
BT RenderTerrain terrain
EndFunction

Function SetShaders

if terrainMode = cTexture Then ExitFunction

Set Effect Constant Float terFx, "FogMin", terFogMin
Set Effect Constant Float terFx, "FogMax", terFogMax
Set Effect Constant Float terFx, "FogStart", terFogStart
Set Effect Constant Float terFx, "FogEnd", terFogEnd
Set Effect Constant Float terFx, "FogDensity", terFogDensity

tmp = New Vector4()

cR as Float
cR = RGBR(terFogColor)
cR = cR / 255
cG as Float
cG = RGBR(terFogColor)
cG = cG / 255
cB as Float
cB = RGBR(terFogColor)
cB =cB / 255

Set Vector4 tmp, cR, cG, cB, 0

Set Effect Constant Vector terFx, "FogColor", tmp
Set Effect Constant Float terFx, "DetailScale", terDetailScale
Set Effect Constant Float terFx, "TextureScale", terTextureScale
Set Effect Constant Float terFx, "RoadScale", terRoadScale
Set Effect Constant Float terFx, "Brightness", terBrightness
Set Effect Constant Float terFx, "DetailFac", terDetailFac

Delete Vector4 tmp

Endfunction

Function ChangeTexture(xPos as float, zPos as Float, texture as Integer)

if terrainMode <> cShaderLoad Then ExitFunction

img as Integer
color as Byte

xPos = xPos * (imgSize / worldSize)
zPos = zPos * (imgSize / worldSize)
zPos = imgSize - zPos

Select texture
Case 0
img = imgWM0
color = 0
EndCase
Case 1
img = imgWM0
color = 1
EndCase
Case 2
img = imgWM0
color = 2
EndCase
Case 3
img = imgWM0
color = 3
EndCase
Case 4
img = imgWM1
color = 0
EndCase
Case 5
img = imgWM1
color = 1
EndCase
Case 6
img = imgWM1
color = 2
EndCase
Case 7
img = imgWM1
color = 3
EndCase
Case 8
img = imgWM2
color = 0
EndCase
Case 9
img = imgWM2
color = 1
EndCase
Case 10
img = imgWM2
color = 2
EndCase
Case 11
img = imgWM2
color = 3
EndCase
Case 12
img = imgWM3
color = 0
EndCase
Case 13
img = imgWM3
color = 1
EndCase
Case 14
img = imgWM3
color = 2
EndCase
Case 15
img = imgWM3
color = 3
EndCase
EndSelect

ik Dot imgWM0, xPos, zPos, RGB (0, 0, 0, 0)
ik Dot imgWM1, xPos, zPos, RGB(0, 0, 0, 0)
ik Dot imgWM2, xPos, zPos, RGB (0, 0, 0, 0)
ik Dot imgWM3, xPos, zPos, RGB (0, 0, 0, 0)

Select color
Case 0
ik Dot img, xPos, zPos, RGB(0, 255, 0, 0)
EndCase
Case 1
ik Dot img, xPos, zPos, RGB(0, 0, 255, 0)
EndCase
Case 2
ik Dot img, xPos, zPos, RGB(0, 0, 0, 255)
EndCase
Case 3
Ik Dot img, xPos, zPos, RGB(255, 0, 0, 0)
EndCase
EndSelect
Endfunction

Function ChangeEnvironment(xPos as float, zPos as Float, envColor as dWord)

xPos = xPos * (imgSize / worldSize)
zPos = zPos * (imgSize / worldSize)
zPos = imgSize - zPos

ik Dot imgEnv, xPos, zPos, envColor
Endfunction

i have run the program but i am having problem a BT Error height-map size invalid
Function:BT Build terrain can someone tell me why i am having this problem

BM
Brendy boy
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Posted: 18th Jul 2012 21:50
Quote: "tell me why i am having this problem"

well, what is your heightmap size?

p.s. use code tags for code snippets

BEAST
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Posted: 18th Jul 2012 22:35
2048 x 2048 heightmap size?

BM
Brendy boy
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Posted: 18th Jul 2012 23:26
1024x1024 consumes almost 2gb of ram (which is a limit of a single process on 32 bit architecture) so i believe that 2048x2048 is to big and thus you get that error

BEAST
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Posted: 18th Jul 2012 23:40
sorry wrong post it 1024 x 1024 my heightmap size?

BM
Brendy boy
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Posted: 19th Jul 2012 00:03
how much ram do you have?

BEAST
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Posted: 19th Jul 2012 00:13
i got a Samsung Series 5 Capacity: 500 GB i shouldn't be having this

BT Error height-map size invalid
Function:BT Build terrain

BM
BEAST
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Posted: 19th Jul 2012 00:32
i got a Samsung Series 5 Capacity: 500 GB and 4GB of RAM i shouldn't be having this

BT Error height-map size invalid
Function:BT Build terrain
right

BM
Brendy boy
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Posted: 19th Jul 2012 00:36
try 512x512 and see if that works

BEAST
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Posted: 19th Jul 2012 20:47
thank Brendy boy it works but can i find one between 512 x 512 and 1021 x 1024 something like 912 x 912

BM
BEAST
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Posted: 19th Jul 2012 21:29
hey Brendy boy where can download Landscape & Map Creator exe

BM
Brendy boy
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Posted: 19th Jul 2012 22:13
Quote: "1024 something like 912 x 912"
you can always try and see if it works and i suggest you try only the values which are the power of 2

Quote: "hey Brendy boy where can download Landscape & Map Creator exe"

nowhere, it isn't done yet

BEAST
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Posted: 19th Jul 2012 22:16
oh okay thank

BM
BEAST
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Posted: 21st Jul 2012 20:45
i am finish with creating my terrain with trees ,grass and ocean view not i am need to how to add houses, characters, and extra health kit in the environment for the game its like and RPG game i am trying to develop

BM
BEAST
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Posted: 24th Jul 2012 23:29
i need a program that can create export, import, .dds and .dbo file for free

BM
Brendy boy
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Posted: 25th Jul 2012 17:16
BEAST
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Posted: 25th Jul 2012 19:41
thank Brendy boy

BM
BEAST
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Posted: 28th Jul 2012 18:34
how to add character into a terrain i need help putting character into a terrain i create and things like extra heart and others thing the character have to fight to win the mission

BM
Brendy boy
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Posted: 28th Jul 2012 21:43
since that has nothing in common with your original question I suggest you to open a new topic about that

BEAST
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Posted: 28th Jul 2012 22:24
thanks

BM

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