I don't know how to put in normal text per se (just yet), but I do know how to put a hudtext script in the game. You may have to put in a little extra work, but, in my opinion, it will make your game unique.
1) Create an image in Photoshop, paint, Gimp, or whatever program you use for image editing (I personally love Photoshop). You can make the image any size you want. Save that image as a .tga file. In this example I will name the image imagehud.tga
2) Put that image in this folder: languagebank/english/gamecore/text
3) Open FPI EditPad (or notepad), copy the script below, and save it with a unique name. In this example, I will name this script imagetexthud.fpi
Here is the script
;Artificial Intelligence Script
;Header
desc = Picture text HUD
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=languagebank\english\gamecore\text\imagehud.tga,hudname=imagehud,hudhide=1,hudmake=display,state=1
:state=1,plrwithinzone=1:hudshow=imagehud,state=2
:state=2,plrwithinzone=0:hudunshow=imagehud,state=1
;End of Script
4) So far, you have a image texthud called imagehud.tga and a script file called imagetexthud.fpi
5) Open a trigger zone in your game, right click it, and place the imagetexthud.fpi script as your MAIN AI
6) Presto. That's it. You have a custom text hud THAT YOU DESIGNED...THAT YOU CUSTOMIZED YOURSELF...THAT MAKES YOUR GAME UNIQUE.
NOTE: Credit and source for the script goes to The FPS Creator Official Community Guide by Nickydude. Just wanted to throw that out there.
I am also a newbie at this as well, but I am learning how to script and get the hang of it. Storyteller makes a good point. While people can help you, it's best you learn how to script so you can come up with your own unique combinations.
Hope I was of some help to you.
Pros, feel free to comment or make changes to what I am saying for I am learning myself and sharing my experience.
Good luck with your game. I attached a picture of a note I created in my game using the steps outlined above.
Cheers and Beers
,
King Cobra