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FPSC Classic Scripts / installing text

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GL157
12
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Joined: 26th May 2012
Location: Under your nose
Posted: 13th Jul 2012 19:02
How do you put in text in FPSC? Does it include a trigger zone?

I am the Ice Cream Man, running over people with my van
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 13th Jul 2012 19:23
I take it you mean display on screen? You can either trigger a text HUD or use this http://forum.thegamecreators.com/?m=forum_view&t=181108&b=21
For more help check out http://forum.thegamecreators.com/?m=forum_view&t=170978&b=21&msg=2025564#m2025564
Grab the Official Guide, it has a wealth of information to help you.
The Storyteller 01
15
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 14th Jul 2012 00:09
I happen to know my way around text display scripts.

Just tell me what you would like you happen in your game and I will provide you with a basic script and explain how to set it up

In the long run you'll have to learn basic scripting of course but I can help you getting started.

In case you find my grammar and spelling weird ---> native German speaker ^^
GL157
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Joined: 26th May 2012
Location: Under your nose
Posted: 14th Jul 2012 02:22
Thank you both. Ive decided to Use TextEase, but I dont know how to use it, can anyone introduce me to this system?

I am the Ice Cream Man, running over people with my van
A dude
14
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 23rd Jul 2012 23:43
Here's a tutorial I made. Hope you can get the idea.

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King Cobra
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Joined: 4th Apr 2011
Location: California
Posted: 24th Jul 2012 07:52 Edited at: 24th Jul 2012 07:53
I don't know how to put in normal text per se (just yet), but I do know how to put a hudtext script in the game. You may have to put in a little extra work, but, in my opinion, it will make your game unique.

1) Create an image in Photoshop, paint, Gimp, or whatever program you use for image editing (I personally love Photoshop). You can make the image any size you want. Save that image as a .tga file. In this example I will name the image imagehud.tga

2) Put that image in this folder: languagebank/english/gamecore/text

3) Open FPI EditPad (or notepad), copy the script below, and save it with a unique name. In this example, I will name this script imagetexthud.fpi

Here is the script



4) So far, you have a image texthud called imagehud.tga and a script file called imagetexthud.fpi

5) Open a trigger zone in your game, right click it, and place the imagetexthud.fpi script as your MAIN AI

6) Presto. That's it. You have a custom text hud THAT YOU DESIGNED...THAT YOU CUSTOMIZED YOURSELF...THAT MAKES YOUR GAME UNIQUE.

NOTE: Credit and source for the script goes to The FPS Creator Official Community Guide by Nickydude. Just wanted to throw that out there.

I am also a newbie at this as well, but I am learning how to script and get the hang of it. Storyteller makes a good point. While people can help you, it's best you learn how to script so you can come up with your own unique combinations.

Hope I was of some help to you.

Pros, feel free to comment or make changes to what I am saying for I am learning myself and sharing my experience.

Good luck with your game. I attached a picture of a note I created in my game using the steps outlined above.

Cheers and Beers ,

King Cobra

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Ross tra damus
3D Media Maker
18
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 24th Jul 2012 14:19
GL157

Here is a tutorial link to another example of displaying text on huds but by using a model with a script including the plwithindistance command:

http://forum.thegamecreators.com/?m=forum_view&t=193361&b=24

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