Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / TF341 Ally targeting enemy problem

Author
Message
Logrulz123
13
Years of Service
User Offline
Joined: 18th Jul 2011
Location:
Posted: 14th Jul 2012 23:27
Okay so i apologize in advance if this is a noob question, but im using entites from the tf-341 pack, and ive added a few allies to the level im working on, but for enemies im using zombies(not the enemies from the tf-341 pack) and my allies aren't targeting them. They basically just follow me around while i kill the enemies. I imagine this is an easy fix e.g.insert line of code here.. but when i open up the main scripts for my allies, things become a bit overwhelming..can anyone point me in the right direction? Thanks so much.

It is better to stay silent and be thought a fool then to speak up and remove all doubt.
geistschatten
12
Years of Service
User Offline
Joined: 10th Apr 2012
Location:
Posted: 15th Jul 2012 14:08
I would love to see a solution to this too! I'm doing the same thing, but with other non-TF341 characters and I don't care to assign the complex enemy team AI to the comparative "basic" characters I'm using. (I'm using the simpler characters to help cut down on framerate dropping from the added AI anyways.)
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 15th Jul 2012 18:29
Simple work around:

Change the appear script of the zombies to the TF341 appear team -2, -3, -4 or what ever team you are not. I've tried it and it works 85-95%. Some DarkAI script tweaking would probably take it to 100%.
Logrulz123
13
Years of Service
User Offline
Joined: 18th Jul 2011
Location:
Posted: 15th Jul 2012 20:21
:0o0o0o0o0oo0 that makes so much sense thank you so much ill go try that now

It is better to stay silent and be thought a fool then to speak up and remove all doubt.
Logrulz123
13
Years of Service
User Offline
Joined: 18th Jul 2011
Location:
Posted: 15th Jul 2012 20:29
yea it works. I dont know why i didnt think of that. Once again thanks so much

It is better to stay silent and be thought a fool then to speak up and remove all doubt.
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 16th Jul 2012 05:07
No Problem. Like I said it's not perfect out of the gate, but a few tweaks here and there might be able to help. I've had a few problems with their path finding in really large rooms and really small hallways with lots of turns. Glad to help.
Logrulz123
13
Years of Service
User Offline
Joined: 18th Jul 2011
Location:
Posted: 16th Jul 2012 19:09
yea i see what you mean. honestly tho ive been trying to figure this out for soo long. When i finally tested a game and watched a soldier finally shot a zombie instead of just wandering around i was overjoyed lol

It is better to stay silent and be thought a fool then to speak up and remove all doubt.

Login to post a reply

Server time is: 2024-11-23 22:02:43
Your offset time is: 2024-11-23 22:02:43