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FPSC Classic Scripts / Hey guys HD Graphic

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AppStar
13
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Joined: 15th Aug 2011
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Posted: 16th Jul 2012 09:43
Hello guys I'm a proud user of this fantastic software.. but i have seen some games that are perfect graphic.. i have fps creator 1.19 and my question is how can i make just an simple hd graphic game is there an tutorial? or another help... for example the shaders.. are they complete included for high graphic i have open the TerrorStrike demo compile them with full shader but the graphic is low ... what can i do

thanks in advanced
Troutflies
13
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 17th Jul 2012 21:58 Edited at: 17th Jul 2012 22:00
There are a few things you can do in the setup.ini Though some of these will only be reflected in the final build other adjusments will show up in a testgame.

[href]http://forum.thegamecreators.com/?m=forum_view&t=186371&b=21
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http://forum.thegamecreators.com/?m=forum_view&t=192504&b=21


Something simple I have done is set a trigger zone where the player starts and use a simple script to utilize a Sharpen post effect. This can easily be done as a full screen shader in Dark Shader. I cont recall if its an actual post effect. But it's simple and it works.
maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 18th Jul 2012 15:29
"HD" depends on what textures you use on your models (models are calculated with vertices, so dont depend on resolutions). using hd-textures for everything will kill your game and framerate, you need a lot of experience to know wich texture can be low or high (depends on level-design, spotpoints of the player, modelsize etc.). shaders are always usable for HD or not, doesnt matter, just depends on the textures they are used for.

fpsc scales the HUDS and displays up from 1024x768, you cant do anything about that, except not using any HUDS or only small, cubic ones to not show up line-irittations. that is not the case for the v119-compass/radar, wich are not scaled, whatever resolution you choose.

to change screen resolution in the buildgame, simply add "height=x" and "width=x" to the setup.ini of your final game (doesnt work for testgame, has to be a multiple of 2, like 1920x1080).

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 18th Jul 2012 17:39
Quote: "to change screen resolution in the buildgame, simply add "height=x" and "width=x" to the setup.ini of your final game (doesnt work for testgame, has to be a multiple of 2, like 1920x1080)"


Does work in test game mode as long as you taskswitch to notepad with opened setup.ini immediately after pressing "Test game" button and make CTRL+S for the first 12 seconds of the "build test game" process.

Come to where the madness is:http://www.homegrowngames.at

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