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3 Dimensional Chat / A Little Question - Maya Users ONLY

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Shlomi_Nahari
21
Years of Service
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Joined: 4th Oct 2003
Location:
Posted: 9th Nov 2003 19:42
how can i map lines into my models ?
is it hard to understand ?

please if u can explain do it good

TTThanks..
MicroMan
21
Years of Service
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Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 9th Nov 2003 20:35
How do you mean lines? Like 'tattoes' on the model, or are you speaking about something else?

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They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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james1980
22
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Joined: 18th Sep 2002
Location:
Posted: 9th Nov 2003 20:50
use your texture map uv snapshot.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
Shlomi_Nahari
21
Years of Service
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Joined: 4th Oct 2003
Location:
Posted: 9th Nov 2003 22:05
no its not this , there is a tutorial from ant-online
of some dude that works as modeler animator in EA company
and after he model all the character he is mapping some blue lines on the model , for the model to look more realistic .
those blue lines shows where there are muscles and stuff .
i hope u know what i mean , if not ill upload pics
Shlomi_Nahari
21
Years of Service
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Joined: 4th Oct 2003
Location:
Posted: 9th Nov 2003 22:07
i think its called " muscle structure "

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