Quote: "why not bigger - I'd rather have a LARGE picture which I could resize myself, than a small one
You know I was actually thinking about that alot... I was afraid somebody would say that or something about the resolution... In fact I was thinking about dropping the price slightly as well.
THing is that I made these a while ago and I don't really remember how I really went about making them (not technically, I mean like what colors I generally used when making them and the layer styles...). It'd be really hard to replicate without getting a pack with what looks like 2 differently colored textures...
But then I look at some other similar packs that sell on turbosquid, that are of not so good quality, and people who sell these price them higher than what I'm pricing this pack.
I tend to look at it this way:
When you consider the more recent texture packs from dexsoft (you know, the chromy looking stuff, theres really about 5 more or so textures that your paying for, without any cavity maps, but all the textures are 1024 pixels. I know this because I have bought a couple. 35 textures for 39.99 euro, which is about 50 bucks in US dollars, while over here you get relatively the same amount, in 512 pixels resolution, for 35 bucks, with the cavity map added for those who like displacement mapping.
Maybe I'll just leave the price alone at 35 bucks instead, seems to suit the pack more even in my opinion... Besides, after the 40 percent royalty it means that I make 16 bucks instead of 18 bucks... WHAT? you make only 16 cucks when you sell 35?!?!? Yep, thats turbosquids greedy little royalties for ya... So I kinda have to factor in royalties as well...
Besides, I still know hoe to create awesome textures, whats stopping me from doing a community-inspired scifi textures 3.0?
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