how would someone go about finding out if a new command could be added to DBP, or if such a command would be possible?
to be possible, a .x file would have to be able to save UV Coords on multiple Map Channels... dont know if this can be done?
proposed command: SET LIGHTMAPPING ON object number, image number, map channel
this way an object (level) could still use multiple tiled textures, but use a single image for the lightmap... might be a little hard to understand (but trust me, would be extremely useful!!!)
that or could someone with more knowledge about DLL program one that could do this?