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Dark GDK / [DarkGDK 2.0] dbSetShadowShadingOn shows weird effects

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haliop
User Banned
Posted: 22nd Jul 2012 17:23
trying to use it but it shows shadows but
it also shows tiny shadows of the objects as i move with the camera
so each object shows 2 shadows
one correct and one tiny that moves along the camera view..

weird!
Hawkblood
14
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Posted: 22nd Jul 2012 17:26
That's weird. Picture, please.

The fastest code is the code never written.
haliop
User Banned
Posted: 22nd Jul 2012 18:11
ok i'll make a video but
be sure to squeze your eyes cause they are tiny i'll try to make a hd video so it would be aviable to view in a video , why video ?
cause these mini shadows move along with the camera.

wait a bit for the video
haliop
User Banned
Posted: 22nd Jul 2012 19:09
here is the video link
on youtube , wait for the white rectangle to see what i mean
squeze your eyes at it if you dont see the tiny shadows..

http://www.youtube.com/watch?v=fnEc6B8rQZI
haliop
User Banned
Posted: 22nd Jul 2012 19:13
btw do i need to use dbSetGlobalShadingOn ????
Hawkblood
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Posted: 22nd Jul 2012 20:45
I don't know much about shadowing, but it looks like you have something there. I can see the "tiny" shadows, but I don't see the normal shadows. Why are you trying to make shadows in this game anyway? It looks great without them.

The fastest code is the code never written.
haliop
User Banned
Posted: 22nd Jul 2012 20:47
nnaaa shadows will improve the game visual!

creeps shadows and tower shadows will be awesome.
Olby
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Posted: 22nd Jul 2012 22:49 Edited at: 22nd Jul 2012 22:50
I don't think you need shadows as well. They don't look good and will only slow it down. I suggest you use BLOB shadows instead.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
haliop
User Banned
Posted: 22nd Jul 2012 23:52
whats blob shadows?
Olby
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Posted: 23rd Jul 2012 00:00


Many games use them. Essentially it's just a flat object textured with a "blurred circle" that follows the object.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Juggernaut
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Posted: 23rd Jul 2012 00:03
Juggernaut
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Posted: 23rd Jul 2012 00:04
I wish Dark GDK 2.0 has an world editor like that !
Olby
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Posted: 23rd Jul 2012 00:11
Quote: "I wish Dark GDK 2.0 has an world editor like that ! "


Then it would've cost twice as much. Not to say more.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Juggernaut
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Posted: 23rd Jul 2012 00:16
Well twice as much ? I will gladly pay for that World Editor .....
Olby
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Posted: 23rd Jul 2012 00:31
Quote: "Well twice as much ? I will gladly pay for that World Editor"


Leadwerks, Unity and many other engines have them. DarkGDK is in a tad different category, I see it more like a wrapper for DirectX instead of a game engine (like UDK for example).


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
haliop
User Banned
Posted: 23rd Jul 2012 01:42
aha i see well thats pretty simple to accomplish but i still want to check real time shadow for the towers since they are pretty tall and can make a huge visual diffrence!

please , any suggestions?

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