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Work in Progress / FPS Testing Program

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Gamer Dude
12
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Joined: 25th Nov 2011
Location: DBPro
Posted: 23rd Jul 2012 05:50 Edited at: 24th Jul 2012 08:18
Firstly I would like to say that this is in WIP section because I plan to add a few more features.

This was mostly made as something to do and an exercise of my programming ability (haven't coded in DBPro in a while ).

What this program does is add a bunch of spinning cubes until your FPS drops to, or below 30, while tallying up the number of cubes, vertices, and faces.

Basically it is a test of CPU and graphics card speed.

There is a .exe attached, but if you don't feel like downloading anything here is the source code:

Legend:
= Done.
= Work in progress.
= Planned but not yet started.

Features:
Custom FPS threshold upon program launch.
All cubes rendered (Bug Fix). --Many thanks to Max P for optimizing my code a bit .
GUI.

This isn't really that useful, but I thought I'd post it anyway.

Feel free to post any feedback you have below!

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haliop
User Banned
Posted: 23rd Jul 2012 16:31
TheComet
16
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 23rd Jul 2012 16:59 Edited at: 23rd Jul 2012 17:01
I'm surprised my laptop even got this high...





TheComet

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Olby
20
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Joined: 21st Aug 2003
Location:
Posted: 23rd Jul 2012 17:43 Edited at: 23rd Jul 2012 17:44



Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0

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Sergey K
20
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Joined: 4th Jan 2004
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Posted: 23rd Jul 2012 17:55 Edited at: 23rd Jul 2012 17:56
@ TheComet: nice pc u got there.
but i got better

it made me too long to wait till 30 FPS, so i stoped it at 37 FPS.



Advanced Updater for your games!

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Max P
14
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Joined: 23rd Jan 2010
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Posted: 23rd Jul 2012 17:56
14,000 here
Altough I think it would be better to use this as a test:


Cause in the test most cubes are not in the screen and therefore not rendered.

Gamer Dude
12
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Joined: 25th Nov 2011
Location: DBPro
Posted: 23rd Jul 2012 19:34
Quote: "14,000 here
Altough I think it would be better to use this as a test:


Cause in the test most cubes are not in the screen and therefore not rendered."


Thanks for that code, it definitely went faster.
I hadn't considered that cubes wouldn't render when not in the cameras view, my 'score' was less when I ran your code

Also, I realized the sync commands made it run smoother as far as FPS go, since instead of just taking longer to go through all of its frames, it syncs and skips a few which boosts speed.

This will be really helpful if I ever actually make a game!

Thanks again! Will update the op in a bit...
haliop
User Banned
Posted: 24th Jul 2012 02:12
you know what guys..
why dont we sit together and built an amazing test app?
like all those others benchmarks apps out there..

every now and then i see someone with this kind of app posting here on the forum and i think that if we put our minds together we can create a really awesome benchmark app .
Design Runner
13
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 24th Jul 2012 02:30 Edited at: 24th Jul 2012 02:31
I should give up now...



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TheComet
16
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 24th Jul 2012 11:32
Alright, let me start:



TheComet

Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 24th Jul 2012 13:23
@TheComet: that is the best app there is.
no need anymore improvements.
good work man!
Where do i pay you for your work?

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