lol, well I took the time to look at it more, I was looking for a guard that will look around when you hid, but I guess the right word was disturbing. so I re-remade it, so it was more like the chase.fpi with a little custom feel to it.
here it is
;Artificial Intelligence Script
;header
desc = Nazi gaurd shoot 1(stay in range)
;Triggers
:state=0,plrcanbeseen:state=1,settarget
:state=0:runfpidefault=1
:state=1:rotatetoplr
:state=1,plrcanbeseen:settarget
:state=1,ifweapon=1,plrdistfurther=100,plrelevwithin=2:movetotarget=1,animate=5
:state=1,ifweapon=1,plrdistwithin=300,plrcanbeseen=50,rateoffire:animate=1,rotatetoplr,freeze,useweapon,rundecal=6
:state=1,ifweapon=0:animate=1,state=10,setframe=6
:state=10:incframe=6
:state=10,frameatend=6:state=0,reloadweapon,sound=audiobank\guns\reload.wav
;end of script
(I think this is turning into a "hey look at my scripts, I'll fix them while you test them while I'm fixing them sorta thing" thread)
I'm familiar with this, but I'm still learning!