Oh, I see! That can also be done. Before switching to the hands, use this:
:state=0:state=1,dimvar=slot
:state=1,plrunderwater=0,currentweapon=1:setvar=slot 1
:state=1,plrunderwater=0,currentweapon=2:setvar=slot 2
:state=1,plrunderwater=0,currentweapon=3:setvar=slot 3
:state=1,plrunderwater=0,currentweapon=4:setvar=slot 4
:state=1,plrunderwater=0,currentweapon=5:setvar=slot 5
:state=1,plrunderwater=0,currentweapon=6:setvar=slot 6
:state=1,plrunderwater=0,currentweapon=7:setvar=slot 7
:state=1,plrunderwater=0,currentweapon=8:setvar=slot 8
:state=1,plrunderwater=0,currentweapon=9:setvar=slot 9
:state=1,plrunderwater=1:state=2
Then, when you're out of the water, use this (replace state=X with whatever number you want):
:state=X,varequal=slot 1:swapplrweapon=1
:state=X,varequal=slot 2:swapplrweapon=2
:state=X,varequal=slot 3:swapplrweapon=3
:state=X,varequal=slot 4:swapplrweapon=4
:state=X,varequal=slot 5:swapplrweapon=5
:state=X,varequal=slot 6:swapplrweapon=6
:state=X,varequal=slot 7:swapplrweapon=7
:state=X,varequal=slot 8:swapplrweapon=8
:state=X,varequal=slot 9:swapplrweapon=9
It's a little complicated, but I assume you have some scripting experience, as you've created an underwater system.
Hope that helps,
Akanto
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