Hi! Below is a modified version of the original fpi ran when the player picks up a key. I've altered this to suit my game, but that's not relevant here.
in the last line: What does the command 'rundecal' really do?
it is described with: 'RUNDECAL=X create a decal of the entity - X being a specific mode 1-6' in FPIeditpad. I've tried to change it's value from 1 to 6 just to see what happens, but I donnot notice any difference. So,,, what does it do? And why is it there?
Best!
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=assets\foundkey.png,hudname=keyprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40:state=1,playertake,coloff,plrsound=audiobank\misc\ping.wav,hudshow=keyprompt,hudfadeout=keyprompt,state=11
:state=11:setvar=chestKey 1
:state=1:rundecal=5
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