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FPSC Classic Scripts / Blood behind door effect help

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Logrulz123
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Joined: 18th Jul 2011
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Posted: 27th Jul 2012 03:13
Hey everyone, since you have all been so helpful to me in my "scripting n00b" phase i thought i might throw another question out there. There are a few games ive seen where a player walks up to a door, and then hears a few sounds indicating that obviously some helpless soul is being mauled on the other side of the door, and then blood spatters appear at the foot of the door. For those of you that don't know what I'm talking about, it appears at around the 2 minute mark(give or take) in this video. (Not made by me) http://www.youtube.com/watch?v=bVn0lz0ECmA&feature=related
..can anyone help me script this?
i assume theres a triggerzone by the door, and the blood appears after the sounds go off? or something like that?

It is better to stay silent and be thought a fool then to speak up and remove all doubt.
Logrulz123
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Posted: 31st Jul 2012 19:12
:/ im kinda bummed now

It is better to stay silent and be thought a fool then to speak up and remove all doubt.
Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 31st Jul 2012 19:50
I tried to recreate it, but couldn't get 2 things working well.
*I got it to spawn when I hit the triggerzone, but not on a delay.
*It spawned but not at floor level, more like knee level.

Disturbing13
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Ross tra damus
3D Media Maker
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 31st Jul 2012 23:51
You could just model a 'sleak' pool of blood then place it on the other side of the door and animate it to slowly push forward, thus giving the impression that it is running/pooling towards the player.
It would have to be scripted and I'm not sure just how well it would work being close to another dynamic object (door).

Worth a shot though.
Troutflies
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 1st Aug 2012 03:30
couldn't you accomplish the delay between the sound and the blood appearing with timers in the script that you attach to the trigger?
something like

:state=1,plrwithinzone=1:etimerstart,state=2
:state=2,etimergreater=2000:etimerstart,plrsound=whatever your filepath is,state=4
:state=4,etimergreater=2000:activateifused=1

or something along those lines?
Ross tra damus
3D Media Maker
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 2nd Aug 2012 00:44
Although the effect in the video looks cool.
NOTE - In the real world, blood will not splatter like that because the door is in the way.

Just thought I would add that.
Disturbing 13
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Location: Murder Capital of the World
Posted: 2nd Aug 2012 01:13
indeed, more of a puddle enlargeing effect would be in order.

Disturbing13
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Ross tra damus
3D Media Maker
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 3rd Aug 2012 00:39
Logrulz123
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Joined: 18th Jul 2011
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Posted: 7th Aug 2012 00:23
ahhh thank you so much you guys are always so helpful

It is better to stay silent and be thought a fool then to speak up and remove all doubt.

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