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FPSC Classic Scripts / Be Realistic...

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TheReal JimmySlicks
12
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Joined: 28th Jul 2012
Location:
Posted: 28th Jul 2012 08:54
I don't care if I get removed from this board or from the site for this.. This software has been out for like 5 or 6 years now. If anybody was going to make their millions off this software they would have done it by now. To all you pro scripters out there, share your code. This is drag and drop software with extensions on it, it's not UDK or CryEngine so help out those who need code that will make them feel good about their accomplishment. Anything anybody is doing with this software has been done 1000% better in Call of Duty, Battlefield and Medal of Honor just to name a few. I know this board says 'not a request board' but seriously, no one who posts here is Matt Dickie, we are all in the same boat and just want to throw something together and try to add a little something that wasn't in the original coding to feel like we have achieved something. Anyone who can code fpi scripts frequents these boards often enough that you can drop a code or two to help make a n00b feel good. Not gonna lie, I'm learning too and don't hate cause I don't remember many CEOs assisting in the occupy movement. So yes I'm in te same boat as a few others who just need a few lines of code here and there to make our projects feel successful rather then putting together a blank puzzle.

So all in all, if someone asks, just help them and give others te same feeling of accomplishment that you felt when you wrote your first lines of script.

Thank you

Thug Life
Thraxas
Retired Moderator
18
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 29th Jul 2012 02:26
There are lots of code snippets on these boards which have been provided by generous members of the community.

The reason that this is not a request board is because it would be full of people going 'I need a script to do this... kthnxbye.'

Quote: " we are all in the same boat and just want to throw something together and try to add a little something that wasn't in the original coding to feel like we have achieved something."


From a personal standpoint if I came here asked for a script and then someone made it for me, I wouldn't feel like I had achieved anything. It wouldn't be my work which made the cool effect, it would someone else's work which I just popped into my game.

Also the majority of people here are more than happy to help, if you have at least tried to do something yourself.

Everyone is new at some point, but having someone create a script for you isn't going to help you learn.

Dark Frager
14
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Joined: 16th Mar 2010
Location: The Void.
Posted: 29th Jul 2012 03:14 Edited at: 29th Jul 2012 03:25
Quote: "Also the majority of people here are more than happy to help, if you have at least tried to do something yourself. "


This. Don't expect everything to be handed to you on a silver platter. Yes, there are some people here that give away things for free and ask for nothing in return but if you don't want to put any effort in to making your game by yourself and let others do the work then it's not really your game anymore, is it?

And if you need scripts so bad, why not learn .fpi yourself? It's VERY easy to learn, and with some practice you could start coding super mega pwnzor scripts and posting them here on the forum...
Quote: "...to help make a n00b feel good. "


Putting the fun back into Fungus since 1984.
The Storyteller 01
15
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 29th Jul 2012 03:43 Edited at: 29th Jul 2012 11:19
@TheReal JimmySlicks
Obviously you have not the slightest idea what you are talking about.

A quick search on this board will reveal 500+ scripts for you to read and/or download and create the best FPSC game ever.

In addition there are extensive scripting guides to download, print and read on your daily bus-ride, (which include another 50 scripts).

And, as Thraxas mentioned - if you need help getting into scripting, you will certainly get it.

Btw, I just checked my scriptbank: Exactly 1632 scripts are in there. If I subtract my own 350 (which you CAN download of course) and - lets say - another 150 from stock and 200 from model packs, than I still have nearly 1000 free scripts from fellow FPSC developers collected over time.

And that pal, is the lesson for you to learn: If you are serious about creating games, you WILL have to invest a lot of YOUR TIME, one way or the other

In case you find my grammar and spelling weird ---> native German speaker ^^
The Nerevar
14
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 29th Jul 2012 04:03
first of all,not to be rude, but lighten up, FPSC isn't the stongest software in the world, but it is very unique, It allows anyone to create their own FPS game.

Look at my sig. I am familiar to this software, I've made a few weapons and at least 30 scripts for my games (and half of them complete crap really), But everyday, I'm learning something new from my fellow forum members.

So, take your breath, search around here, be inspired, and have fun!

I'm familiar with this, but I'm still learning!
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 29th Jul 2012 04:15
No matter what, scripting is work as well and should be treated as such. Not everybody can create models and some people are just don't have a modeling bone in their body, just as I don't have a true scripting bone in mine. I learned enough to understand what how the scripts work but I simply don't have the time or brain space to learn scripting. This is why I always offer something in exchange for someone crafting a wondrous script that brings my models to life. Without these generous guys we'd all have static models in still poses walking around. So offer a service if you need something done script-wise. Thee are many facets to the gem of game creation and not all of them cut by a single blade.

Disturbing13
Dev Forum Store
BlackFox
FPSC Master
16
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 29th Jul 2012 04:31 Edited at: 29th Jul 2012 15:41
Quote: "I know this board says 'not a request board' but seriously, no one who posts here is Matt Dickie, we are all in the same boat and just want to throw something together and try to add a little something that wasn't in the original coding to feel like we have achieved something. Anyone who can code fpi scripts frequents these boards often enough that you can drop a code or two to help make a n00b feel good. Not gonna lie, I'm learning too and don't hate cause I don't remember many CEOs assisting in the occupy movement. So yes I'm in te same boat as a few others who just need a few lines of code here and there to make our projects feel successful rather then putting together a blank puzzle.

So all in all, if someone asks, just help them and give others te same feeling of accomplishment that you felt when you wrote your first lines of script. "


You will find that if you are having issues with your script(s), there are quite a few of us here that will help. Speaking from the help I have given in this section, if people ask how to do something, I try to get them to think in the right direction, even have started by supplying a script or two. If they still have issues, I and others have helped to fix it and get it working.

But we can't help if we don't know A)what the issue is (usually we ask you sow us your script to help get you going; B)what you need the script to do. The "not a request board..." thing was a general post because there were previous people that would not make any sort of attempt or effort to learn, let alone try to describe what they were looking for; others would not even give simple "thank you" for the help they received. So you have to see it from both sides. Overall, most here will help, but most won't just give away their efforts. It is like the old saying: give a man a fish, he eats for a day; teach him to fish, he eats for a lifetime.


Twitter: @NFoxMedia
Section 812
16
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Joined: 24th Feb 2008
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Posted: 29th Jul 2012 05:13
Why do people bring up UDK and CRYbaby engine a lot? I could make a crappy game with them too. lol!

New game
12
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Joined: 15th Jan 2012
Location: Montreal
Posted: 29th Jul 2012 14:54
Just had to say that experience with the fps community has been fantastic


Dark Frager
14
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Joined: 16th Mar 2010
Location: The Void.
Posted: 29th Jul 2012 15:13
Quote: "Why do people bring up UDK and CRYbaby engine a lot? I could make a crappy game with them too. lol!"


Because little kiddies think More Power = Better Game.

Putting the fun back into Fungus since 1984.
JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Jul 2012 15:20
Who's Matt Dickie?

Dark Frager
14
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Joined: 16th Mar 2010
Location: The Void.
Posted: 29th Jul 2012 15:23
I think he is a guy that makes free indie games. He has loads of them. Not sure about that though. http://www.mdickie.com/ this is his website.

Putting the fun back into Fungus since 1984.
Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 29th Jul 2012 16:28 Edited at: 29th Jul 2012 16:30
Well, as has been stated several times on this thread already, there are hundreds, if not thousands of free scripts available and many users who are more than willing to help out someone who needs it.

Quote: "no one who posts here is Matt Dickie"


I think you'll find there are a large number of very talented users of FPSC and an even larger amount of talented coders who frequent these boards. Suggesting that everyone here has very little talent may not be the best way to win them over and secure assistance.

Quote: "we are all in the same boat "


Well, obviously not, otherwise you wouldn't be able to ask for help, as there would be no one around who could.

It's sadly posts like this that drive people away from helping, I could name a number of users who no longer assist, offer free media or in a couple of cases have simply left the forums all together because of the attitude that people should be expected to give their time for free to help. You must remember that often, those who have offered the most help in the past have careers coding/modeling and simply can't afford to give all their work away.

That said, I'm fairly sure that if you ask politely, you will still find many users who will try to help if you run into problems, but as you say.. Be realistic.
CID
14
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Joined: 25th Mar 2010
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Posted: 29th Jul 2012 17:54
Goina addd y to sense in here.You know its not to get rich working with FPSC software, but the relaxing,interaction and over fun is the reson I'm here on this forum the other game engines won' make you rich either. NUF said[b]
raymondlee306
15
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Joined: 24th Oct 2009
Location: Ohio
Posted: 30th Jul 2012 04:16 Edited at: 30th Jul 2012 04:29
I don't know how long you have been using FPSC, but it looks like you joined the forums yesterday. I will go ahead and make the assumption (bad word, I know) that this is how long you have been working with the engine. So my advice is that you will get into any piece of software what you put into it. If this software does anything well it is that it teaches you how to create games. The same lessons learned here about poly counts in scenes, triggers, dynamically loading and unloading entities, scripting and overall basic techniques will transfer to any game software. I did exactly this. I still use FPSC to create fast and fun free for all shooters for my friends. But I primarily work with UDK. But I would not know the slightest thing about programming a game if I did not learn FPSC. I even use FPSC to quickly try things to see how they look and feel. But UDK, CRYengine, and FPSC all have one thing in common...You have to make the game.

You mentioned just changing some things to make it feel like accomplishment. UDK does not allow this for commercial games. In the EULA you have to write all the scripts from scratch to be able to sell a game in UDK. FPSC does not expect you to do this. That is a huge benefit to FPSC

I would suggest explaining what you are trying to accomplish, what you have so far, and I bet the people here will have no problem helping you fill in the blanks.

Quote: ""Why do people bring up UDK and CRYbaby engine a lot? I could make a crappy game with them too. lol!""


100% true. I'm sure my first 50 games in any engine are pretty terrible. I'm even willing to bet people will find my project I've been making for 2 years now "crappy" as well. But, I'm willing to live and learn and apply that criticism to the next project.

Here is a tutorial I wrote to help new members. I do this entire level using only stock items and scripts. Nothing new or changed.

http://forum.thegamecreators.com/?m=forum_view&t=177710&b=21

I also do a simple game here in video (warning: large file sizes)

http://forum.thegamecreators.com/?m=forum_view&t=193951&b=21

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