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FPSC Classic Scripts / Silent Hill Room Changing

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felixdev21
12
Years of Service
User Offline
Joined: 29th Jul 2012
Location:
Posted: 30th Jul 2012 19:53
Ok, have you ever played those silent hill games where you walk to one end of the hallway and turn around and the hallway has been changed. Is there a way to do that in FPS Creator? Triggers? or Script?
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 30th Jul 2012 22:07
You can possibly do this by placing a static entity down of the object down that you want remaining, Then place a non moving, dynamic entity with no collision that is slightly bigger than the static one on top of that one. Bigger so that it completely covers the static one. Set a trigger zone that reduces the dynamic entity's health to 0. This essentially "kills" it. If possible you could use a death effect like in Model pack 52's Medusa Monster. That would be the how to, but I do not have any idea on the scripting for it.

Disturbing13
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