Air System V.3
Here is the air reserve for the player when entering water.
Things included in
v1:
Air system: air bar drops gradually to zero every second.
Visual range in water: water as true I entered a small zoom as soon as you enter into water and disappears not appana exit.
Air over = gradual death: as soon as the air ends the player dies gradually, removing 100 life points per second.
Script no weapon in water: more real, the water shoots.
Script with weapon in water: for those who want (knives etc. ..)
Things integrated into
V2:
Drops on the screen at the exit of the water (PsFx) V 1.19 FPSC.
Blurred vision in water (PsFx) V 1.19 FPSC.
Oxigen system: oxygen cylinder that is gradually until exhaustion, with possibility of charge taking more oxygen.
New trigger zone
Things integrated into
V3:
New trigger zone to use your hands in water
Hands entities: preset to use them in water, are inserted automatically in the slot 9, and may not be used out of the water. With auto return weapon prior to exiting the water.
New hands in the gun: one that sticks, and the other not.
Animations included: swimming, (run), push button, push door or objects, taking objects, pull a fist and handrub which do not attack animation special.
4 new scripts: one General water, and the other 3 for objects related to animations of the hands.
Author : Tax78
License : free
Download .zip:
HERE (exe)
Sorry but I use a translator