@Johnski, thanks for the comment!
@Landman, I've actually never played a Quake game. I don't exactly know what they're like.
@Metal Devil123, thanks! Progress on this game is definitely still happening. When I say a year in development, in reality, if you condensed all of the time spent down into 8 hour days in would be drastically shorter. There are periods where I may go two weeks without picking up FPSC.
@loler, thanks for the nice comment. I have tried to pour a lot of effort into aspects other than level design and gameplay etc. I wanted to set apart this game from the others as much as I found I could.
Since my last post, I've continued with my 'revamping and reworking' the core of my game. I've since made a decision to go back over the first five levels and bring them up to my new standard. The design, atmosphere, sounds, performance, scripts and game play have all been improved. Eg. I had many white lights before. This is now no longer the case. Check out the attached image for a rough comparison on two scenes. I have been working hard at really polishing all the content in each of these levels. I have been working towards releasing a new demo, of the same five levels, but brought up in standard something big.
To put this in perspective, the new demo will be improved with:
- Inventory and Map
- Better Shadows, better lighting
- Better level design
- More balanced gameplay, redesigned areas that didn't work well
- Better sounds, more music
- In game videos
- Voice acting
- Lag and bad level design fixed and improved with optimisation
- Better atmosphere
And other background stuff. I'm really excited because comparing the quality of the previous demo to what will be in the new one is a more than healthy improvement.
Of course, I've been having build game troubles. I'm having these frustrating problems with getting levels to load without crashing. But I'll get there eventually. The demo is close to release, but it may be a while longer now because I'm going to get voice acting into the game.
Thanks for the comments guys, while I can't promise anything soon (knowing me it may be another month lol), watch this space for the reworked and Reloaded (see what I did there?
) demo for An Instinctive Fear.
- An Instinctive Fear IndieDB page, download the demo today!