Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / I need the "Waypoint for enemies" Script?

Author
Message
Liquid Blaze
12
Years of Service
User Offline
Joined: 3rd Aug 2012
Location:
Posted: 15th Aug 2012 12:36
Hi

I need the waypoint for enemy script so that they attack when they see me but I have only the follow.fpi script....


Can anybody share one?
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 16th Aug 2012 03:55 Edited at: 16th Aug 2012 04:00
EDIT: Sorry I hit the wrong button. I am searching for you though.

Found it. According to the manual, you want to use the pace.fpi.

See attached snip from the manual:

The manual and community guide part 1 is found in the docs folder of your install.

Attachments

Login to view attachments
Liquid Blaze
12
Years of Service
User Offline
Joined: 3rd Aug 2012
Location:
Posted: 16th Aug 2012 18:38
First of thanks for the question im waiting long...

Always when I use pace.fpi first the character stucks that means he moves like if hes dancing second he still doesnt attack me when he I get spotted.

I investigated and found a youtube video made by rvanner and he says at the end somethine like the enemy will ONLY attack with the "Waypoint Enemy" script and he show at it.

Here's the video: http://www.youtube.com/watch?v=UyqQXYRwcAU
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 17th Aug 2012 10:33 Edited at: 17th Aug 2012 10:33
use pace10 as mainscript. set him to ALWAYS ACTIVE = YES. should work without problems. play the sample-maps and look how the characters are set up.

Login to post a reply

Server time is: 2024-11-23 21:39:36
Your offset time is: 2024-11-23 21:39:36