Hey guys, summers gone by and I have been practicing my game creation skills(Programing, and UV mapping mostly). I have started on a Thompson mesh, and I have created one before but I wanted to do a revision off that model. (Note that I dindt redo the original thompson mesh, I created a new one instead...)
But halfway through I had some thoughts on my topology, and I am really confused as to how a nice clean topology really should look like. My goal with learning about topology is to later begin creating models that I can sell online to fund my new game project. I was hoping you guys could help explain to me how you have a nice and proffesinal topology on a mesh, is it just down to have a nice and clean set of lines of edges?
And also does my topology have to consist of one particular way of setting up vertices for example triangles, quads or bmesh?
Also on the subject of delivering high quality meshes, does everything have to be of one mesh, or can the model be split into multiple meshes(does everything have to be connected via vertices)?
Thanks for any responses to my little project, and if you are interested in my new Thompson mesh leave a comment and ill upload it for you guys to use it in your projects
Also c&c is welcome, but it's WIP so keep that in mind there is still parts that I will redo because I am not completely happy with the model yet.
EDIT: Picture attached of the new thompson.
We are the magnificent Masters, builders of pyramids.