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FPSC Classic Scripts / Door and key problems.

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RedRedd
12
Years of Service
User Offline
Joined: 18th Aug 2012
Location:
Posted: 20th Aug 2012 18:58 Edited at: 20th Aug 2012 19:29
I really hope this is the right place to put this! I'm pretty sure it can be fixed with scripting.

Q1: How do I make it so that the doorkey.fpi script makes it so that the door stays open after you unlock it? At the current moment it closes when you move away from it, which is not what I want for my game.

Q2: When a door is closed, an enemy can still be seen and shot through it. How could I fix this?

Q3: A lot of my pick up items have been glitching up where they don't appear on the map in-game even though I have put them there. I figured out why one of them (a note) wasn't working, which was because of a trigger zone that was placed on top of it, but there is still a key that won't appear, even though it is right in the middle of the floor (yes, I even tried putting it right out in plain sight).

Thank you for all of your help

EDIT: Now the key appears, but the note does not. Everything is the same as it used to be

Mostly RPG Maker.
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 21st Aug 2012 11:10
Post what version of FPSC you are using!
Each version has it's own issues.

Please post your code.
No one can help with out the code you are using.

Quote: "Q2: When a door is closed, an enemy can still be seen and shot through it. How could I fix this?"

You don't. it is a permanent feature it seems in the game. as are some walls.

Quote: "Q1: How do I make it so that the doorkey.fpi script makes it so that the door stays open after you unlock it? At the current moment it closes when you move away from it, which is not what I want for my game."


I did not test it but I think it will open the door with the key and stay open,.


Quote: "Q3: A lot of my pick up items have been glitching up where they don't appear on the map in-game even though I have put them there. I figured out why one of them (a note) wasn't working, which was because of a trigger zone that was placed on top of it, but there is still a key that won't appear, even though it is right in the middle of the floor (yes, I even tried putting it right out in plain sight).

"

Ahh what key are you using? Is it dynamic or static? what pickup key script are you using?

Life is a short trip to another world
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 21st Aug 2012 11:20
Small dynamic items should be set to isimmobile=yes, otherwise they tend to move during their spawn.

In case you find my grammar and spelling weird ---> native German speaker ^^

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