Can anyone solve this?
I am trying to make a character use a text script made with
TextEase (triggered when the player is near) also follow waypoints. This gives me the following scripts that both compete as Main scripts:
coward10.fpi (stock FPSC):
;Artificial Intelligence Script
;Header
desc = Follow Waypoints, Crouch If Shot (fear), Resume After 5 seconds
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:nearactivatable=0:settarget,activatetarget=2
:random=20:rotateheadrandom=65
:shotdamage=1:settarget,rotatetotarget,state=10
:noiseheard=5:settarget,rotatetotarget,state=10
:state=10:timerstart,state=11,waypointstop,animate=31
:state=11,timergreater=5000:state=0,animate=2,waypointstart
:state=11,random=5:rotateheadrandom=35
;End of Script
Move.fpi (my TextEase script):
;Artificial Intelligence Script
;created with TextEase
;Header
;desc =on screen text
;Triggers
:state=0:state=1
;DISPLAY THE TEXT
:state=1,plrdistwithin=60:fpgcrawtextsize=32,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Please move out of my way,state=2
:state=2,plrdistwithin=60:fpgcrawtextsize=32,fpgcrawtextfont=Arial,fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=90,fpgcrawtext=Please move out of my way
;End of Script
How to achieve this mix?