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FPSC Classic Scripts / Custom Zombie Apocalypse 2 Script

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Fpsc Remaking Halo
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Posted: 25th Aug 2012 08:57 Edited at: 25th Aug 2012 09:00
Hello there forum members!
I came across a HUGE BUG! And I will explain thoroughly.
I added to the main scripts that came with all the Zombie Apocalypse 2 model pack. I added the ability to follow waypoints. Anyhow, I achieved this, and was able to get the zombies to sort of. AND THIS IS WHERE IT GETS BUGGY. The Zombies, when they first decide to follow the waypoints, they do not show any animation of moving, walking/running/marching/crawling/frankenwalk, when they get close enough to the player, the animation plays, they become slightly stupid with attacking the player and still moving along the waypoint paths. When they die, the corpse still moves along the path for a short time.

HERE IS WHAT I ADDED.


This isn't a dream.
Alive for now..
I'm Doomed.
Disturbing 13
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Joined: 12th Apr 2005
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Posted: 25th Aug 2012 20:21
I've altered these scripts myself with completely great results. When I get off of work I'll post what I added to get it working.

Disturbing13
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Disturbing 13
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Posted: 26th Aug 2012 01:57 Edited at: 26th Aug 2012 02:00
Here ya go, notice I commented some of Detect Player and Idle section out.

I hope that helps.

Disturbing13
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Fpsc Remaking Halo
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Posted: 26th Aug 2012 04:37
Wow thanks Disturbing 13!
How do I add it? Anywhere?

This isn't a dream.
Alive for now..
I'm Doomed.
Disturbing 13
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Location: Murder Capital of the World
Posted: 26th Aug 2012 21:38
I added it right over the original 'detect player and idle' part.

Disturbing13
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Fpsc Remaking Halo
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Posted: 27th Aug 2012 00:06 Edited at: 27th Aug 2012 00:52
Okay, well it didn't work at first, but I edited the script, and fixed it them being able to detect, stop following waypoint and chase the player, what still doesnt work is, the animation when the zombie follows the waypoint, it still stands and moves along, which is stupid. The other thing, is the death animation plays while it moves along waypoint again. Still havent gotten anywhere, just the zombies being able to detect the player and finally chase him. When you shoot zombies as well, they begin to run back to the nearest waypoint.


By the way this is model pack 58, and not the first zombie apocalypse pack, these scripts are the second model pack.

Concept, an Original Idea. A Creation. Takes Effort & Pride.
Disturbing 13
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Posted: 27th Aug 2012 11:55
If I had permission I would post the whole script as it works well for me, but it is primarily bond1's script. Perhaps ask him and if he agrees I will post.

Disturbing13
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Fpsc Remaking Halo
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Posted: 27th Aug 2012 19:04
Could you post a picture of it instead, dont release it, but take a picture

Concept, an Original Idea. A Creation. Takes Effort & Pride.
Disturbing 13
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Posted: 28th Aug 2012 00:01
That would still be releasing his script. Just give him an email and explain the situation; he's a great guy. I would but I'm a bit busy with Hurricane evacuation.

Disturbing13
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Fpsc Remaking Halo
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Posted: 28th Aug 2012 00:05
I will, I was thinking just taking a picture of the portion you had edited in

Concept, an Original Idea. A Creation. Takes Effort & Pride.
Fpsc Remaking Halo
17
Years of Service
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Joined: 4th Jun 2007
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Posted: 28th Aug 2012 17:54
Okay, I emailed him and he replied, "Yes, that would be fine, thanks!"

Concept, an Original Idea. A Creation. Takes Effort & Pride.

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