Quote: "I'm not sure that activated=0 actually does anything."
i does nothing but it is a condition and a condition just check if it is true or not! And activated=0 check if it is deactivated!
Quote: "First and Second triggers are the same"
No, i try this and it works not!
And your scripts dont work! they just destroy the entity!
Descrition how this works(my scripts): (chose folder "With Activation")
First triggerzone(to appear entity)
Set as main script the trigger_first.fpi
Ifused="entity"
Second triggerzone(to destroy the entity)
Set as main script the trigger_second.fpi
Ifused="entity"
Entity(must be dynamic)
Set as main script entity.fpi
Descrition how this works(my scripts): (chose folder "With Variables")
First triggerzone(to appear entity)
Set as main script the trigger_first.fpi
This time no ifused!!!!!
Second triggerzone(to destroy the entity)
Set as main script the trigger_second.fpi
This time no ifused!!!!!
Entity(must be dynamic)
Set as main script entity.fpi
Do not say this time:" It is not working" It works 100%, i test it five times and it always work! If not update to 1.20 beta3, then you maybe have a old version!
Yes, i´m a noob, but i like it
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24