@Troutflies thank you for this i will test it soon
Quote: "Change dividetexturesize=0 in setup.ini"
I do this, nothing change
Quote: " The player really shouldn't be wasting time admiring walls and its not leaving room in memory for objects that might require more detail. "
But this is what critics always critisize by cod and other games! I not want to create such a game, but i wonder how other game engines can make so beatiful looking textures and in fpsc looks all bad!
Quote: "Some major games even today will use a 256,128 and even 64 pixel texture for distant objects which are merely color information and rely on a shader to provide a little detail."
I know, but this is exactly the other side i want
Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24