Sorry for the double post,
Nobody has an answer? I've tried both .ogg and .wav files, but both do not work. In fact, when using a .ogg file, the sound doesn't even scale the volume when the player moves farther away, it simply plays the sound. With a .wav file, the sound scales as the player moves closer and farther, but the stereo imaging remains the same.
If it helps, I've included the script I use to trigger the sounds.
The object containing the sound script is activated using a trigger zone. The object's main script is:
;Artificial Intelligence Script
;Header
desc = Loop sound then change
;Triggers
:state=0:loopsound=$0,state=1
:state=1,activated=2:stopsound,loopsound=$1,state=2
:state=2:none
I've also tried replacing the "$0" and "$1" with the file path to the sound, but that doesn't work either. If anyone could help me out, I would be extremely grateful.
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