Hi!
I am trying to make a new destroy script where a dead enemy will blink after the death animation instead of the normal fadeout. Similar to old games where dead enemies blinked when you killed them.
My script is here:
;Artificial Intelligence Script
;Header
desc = Blink on death
;Triggers
:state=0:state=1
:state=1,setalphafade=0,coloff:state=2,timerstart
:state=2,timergreater=300,setalphafade=100:state=3
:state=3,timergreater=600,setalphafade=0:state=4
:state=4,timergreater=600,setalphafade=100:state=5
:state=5,timergreater=900,setalphafade=0:state=6
:state=6,timergreater=1200,setalphafade=100:state=7
:state=7,timergreater=1500,setalphafade=0:state=8
:state=8,destroy
;End of Script
I can't make this work at all I am afraid. Can anyone see where the problem lies?