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FPSC Classic Scripts / static then walk script {need Help}

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The Warrior Studio
12
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 5th Sep 2012 16:09
hi all

can somebody help me to make any model static at spawn and after a time he follow the waypoint ?
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 5th Sep 2012 16:20
Sry thats not possible, static entitys remain static^^
The Warrior Studio
12
Years of Service
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 5th Sep 2012 18:18
no you dont understand me i me he stay and dont move for a time and then follow the waypoint
Corno_1
14
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Joined: 3rd Nov 2010
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Posted: 6th Sep 2012 13:51
it is possible! write this in the main script. Overwrite state=0:state=1 with this two lines


i do this with the pace.fpi!


Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Gamestar
12
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Joined: 19th May 2012
Location:
Posted: 7th Sep 2012 12:37


Got the listing from the 119 list...

From what i see,its only the player entity that will see it,not the enemy...and there is no reason why it should not work...

Very Handy Script...
Corno_1
14
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Joined: 3rd Nov 2010
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Posted: 7th Sep 2012 16:29
Quote: "From what i see,its only the player entity that will see it,not the enemy...and there is no reason why it should not work...
"

Who said that it is not working?
Quote: "Very Handy Script... "

thanks

Public void likeFpsc{ System.out.println("I like FPSC!" ) ;}
http://forum.thegamecreators.com/?m=forum_view&t=196656&b=24
Gamestar
12
Years of Service
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Joined: 19th May 2012
Location:
Posted: 7th Sep 2012 17:06
can somebody help me to make any model static at spawn and after a time he follow the waypoint ?

That was the impression i got when i read your comment...Sorry for any misunderstanding...
The Warrior Studio
12
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 10th Sep 2012 04:53
thx every one for help i will put you names in my new game credit

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