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FPSC Classic Scripts / Silent Hill sound emmition from entity.

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i love zombies
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location:
Posted: 7th Sep 2012 02:02
I been trying this out for a while but i can not figure out how to do it, basically i been trying the effect like in silent hill where when a entity gets within a few blocks the player will hear a visable radio static, so far, i can only get it to play like a refular sound with no auidable clues to distance, can anoyone help?
Mr illusionest
15
Years of Service
User Offline
Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 7th Sep 2012 03:20
FPSC cannot scale sounds accroding to distance . However , You can do it manually like this :


This is a very simple untested script and it won't play the sound properly but the point is that you should use these commands to check if the player is far , close or too close and scale the sound according to that . You'll have to do the rest

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest

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