first, welcome to the forums. second: another slenderman-game?
(there are so much of them out there^^)
1) wait for the next beta-update
Quote: "By popular demand, I've added a very basic flashlight, and the actions, FLASHLIGHT, FLASHLIGHTRED, FLASHLIGHTGREEN, FLASHLIGHTBLUE and FLASHLIGHTRANGE, which will be active for the next beta.
I may get around to improving on this, but for the moment it's functional.
"
2)
http://forum.thegamecreators.com/?m=forum_view&t=192901&b=21
3) i dont know, but you can simply trigger an enemy nearby with a triggerzone (plrinzoneactivateifused.fpi as mainscript, then enter enemyname into ifused), setting the enemy to appear at start=no.
4) look into the mainscript, should have a sound=x in it. simply alter adress or add an additional ",sound=$1" behind it and enter adress in soundfield in entity-setup (rightclick). should work.
5) you have (crappy) footstepsound on every material in fpsc, maybe turn it louder. you can find them in audiobank/material (or equal, dont remember) and may edit them. look for materialindex inside the segment-fps you use to figure out wich material is used.
hope some of it helps.