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FPSC Classic Scripts / Need Help with this script (x10)

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yashasp9
12
Years of Service
User Offline
Joined: 29th May 2012
Location:
Posted: 20th Sep 2012 07:38
what is the mistake ihave done in this script?


The entity is visible and wakthroughable from the start.then after i activate it it becomes solid.I want the entity to be invisible in the starting and become visible after activating.
I tried this with x9 and it worked.But it didnt work in x10.
yashasp9
12
Years of Service
User Offline
Joined: 29th May 2012
Location:
Posted: 23rd Sep 2012 11:01
I got it to work! i just replaced the alphafade actions to showentity and hideentity. here is the new script.
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 24th Sep 2012 04:15
You could just spawn the entity in a trigger zone.
The Nerevar
14
Years of Service
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 24th Sep 2012 05:20 Edited at: 24th Sep 2012 05:22
This was just what I was looking for.

I bet that's what yashasp9 did, I tried to spawn enemies in a triggerzone, but that same thing happens to me.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
yashasp9
12
Years of Service
User Offline
Joined: 29th May 2012
Location:
Posted: 26th Sep 2012 19:34
@Ross tra damus Oh! i never thought of that i dont know why.

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