never got such an email but Im interested to see how that would work out. fpsc x10 was not waste was bad in anyway. it open the minds of fpsc developers.weather its fpscx10 or x9. it was the same engine running under two different types of windows directX. fpscx10 down was vista. if fpscx10 was to be fpscv2 instead and use DX9 with the same features that fpscx10 had it would have got more attention.people are not made of money so they cant just upgrade and change OS like that.
but fpsc is not about what DX is use its about how the engine is created with it features. if anything I hope the new version of fpscv2 will become a 64 bit software. I know that most people still run there 32bit xp. but it time for a change 32bit is at it end. memory caps is become a pain for those who want to create levels with so much detail. windows 7 is at it best at being stable. 64bit software runs faster better than ever. dual core pc are cheap better graphic cards are cheap as well.
I would like to see the next version of fpsc to become a success.but I cant see that happen no time soon.as well as TGC. that why fpscv2 is still a maybe project. you cant sell a product that no one cant use. you would not make money from that. to put all that time into a new re written fpsc the work must pay off.TGC is about making useful software that we can use to develop video games.
in this case time will tell.but the way I look at it is fpscv2 should be for user with high end pc but with feature control so that even if a mid end user use the engine they can lower the engine to there level of pc.fpscv2 could be a $100 engine that way more advance then the fpscv120. there is so much that can be done here with a new fpsc engine. but it all have to be done right.
some added new feature can be.
DX control being able to choose which DX line you want to use.9,10,11.
fpscx10 slider method
instantly change
bloom effect
skybox
water effects
bloom on or off
change music volume
ambience
fog
other features
dual wielding
music change trigger
air mod stuff
more than what meets the eye
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