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Newcomers DBPro Corner / very easy (not 4 me he he)

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BB9 Brad
21
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Joined: 6th Oct 2003
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Posted: 12th Nov 2003 00:40
i have a matrix and i want to have a back ground say of mountains or a sky some thign like that how would i go about doing it please help!!!!!!! im desperate

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Bishop
21
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Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 12th Nov 2003 01:09
well, you could 1) texture the backdrop...that might work...
2) you could use a skybox or a skysphere

hope i helped....if you have questions on either than post again

bishop

"When you were born, you cried and the world rejoiced. Live so when you die, the world cries and you rejoice."
BB9 Brad
21
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Posted: 12th Nov 2003 01:14
well the problem is ive either used texture backdrop wrong or it downt work and i dont no how to use a sky box or sphere i do have dark matter and im using dark basic classic! thnks for helping me

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Bishop
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Posted: 12th Nov 2003 01:30
np

well, a skybox and a skysphere are just big spheres and boxes that are textures inside....all you have to do is lode it up and fiddle with scaling it so that it covers where your game takes place....i would suggest the skysphere as that is my personal favorite....

Good luck,
Bishop

"When you were born, you cried and the world rejoiced. Live so when you die, the world cries and you rejoice."
BB9 Brad
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Posted: 12th Nov 2003 12:47
so would it be wise to set an object collision with the object and the sphere? this way you cant go through it? is this a good idea or will it cause problems

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IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 12th Nov 2003 14:55
It will cause problems. Because you are always inside the sphere/box, you will always register a collision with it, so swicth collision off for the sphere/box.

Just keep the sphere/box centred on your current position and you won't have any visual problems with it
BB9 Brad
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Posted: 12th Nov 2003 20:07
o thanks as ha graphical problems such as part of the sky turning 100% blue! eg the back drop lol thanks bishop and IanM

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BB9 Brad
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Posted: 12th Nov 2003 20:38
argh ive tried but im not sure how to keep the sky sphere with the object can some one show me?

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Bishop
21
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Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 12th Nov 2003 21:34
make variables that show the player object position and position the sphere or cube where the object is....that may be the effect you looking for...

good luck,
Bishop

"When you were born, you cried and the world rejoiced. Live so when you die, the world cries and you rejoice."
BB9 Brad
21
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Posted: 12th Nov 2003 22:13
arghhh dude! im not sure if that will work cos say on my matrix if i had a ramp for the bike wouldnt the ramp just disapear and apear through the sky? here is my code any help is great as im totaly confused!

poor coding he he i no! lol

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BB9 Brad
21
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Posted: 13th Nov 2003 00:17
Ok I really want to know how to do these sky spheres thingys so could some please please please either show me how with some explanation or lead me to a tutorial?

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Scorpyo
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Joined: 26th Aug 2002
Location: italy
Posted: 13th Nov 2003 01:48
here's a rudimental example...

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