Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Explode when in TriggerZone?

Author
Message
XDwannesXD
12
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 23rd Sep 2012 12:09
hi,

im looking for a script that makes barrels and other enity's automaticly explode when a player walks in to a trigger zone

does this already excists?

-
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Sep 2012 10:54 Edited at: 24th Sep 2012 10:55
set THIS as the objects mainscript and setup objects as explodable:



use this script as triggerzonescript:



then simply enter specified objectname into ifused-field of the trigger.

should work.

XDwannesXD
12
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 25th Sep 2012 09:20
it isnt working,

when i walk in the triggerzone the barrel just disappears

i have set the object to explodable
and typed the object name in: ifused

-
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Sep 2012 11:53
well, but when the barrel dissappears, the system works.

do you receive damage when it gets destroyed? please look for the fpe of the barrel for explodable/decal 1/2, maybe trying another (stock) object (scifi barrels are definitely explodable).

Login to post a reply

Server time is: 2024-11-23 20:03:04
Your offset time is: 2024-11-23 20:03:04