Hey everyone. I'm new here, but I've been scoping out DB and 3D GameMaker for some time now, and I convinced my mom to get me 3DGMKR for Christmas. Yes, I'm young. In fact, I am 14. I know, I know. I can
spell too.
*Gasp*!
I just have some questions, mostly about 3DGamemaker.
1.)What other tools/packs can be used with 3dGameMaker? DarkMatter, 3DCanvas, Texture Maker, Cartography Shop?
2.) What exactly can be imported into 3DGMKR? Models.. music... text... textures... ??
3.) Is 3DGMKR flexible enough to display full-screen pictures, or display dialogue? Have characters speak when cued, with text at the bottom of screen? Could I make a Main Menu for the game?
4.) With enough work, could I develop a polished-looking game? I'm not worried about commercial stuff yet, but would it look decent?
Basically, I want to know the main limits and functions of 3DGMKR, because frankly, the main site does not explain it well. All I got out of the description was that it had a drag-and-drop interface, was easy to use, and could basically drop villains, a player, and have him "shoot". Shooting could mean 0 range though, and have a BIFF! effect while a punching animation plays. This is what I'm looking for. I just want to know how flextible this is to make a game with.
Well, it's great to be here, and I'll probably be here more in the future. The future, meaning that I'm getting DB sometime soon also
Rock on.
Yes, I'm Batman. Tremble in fear.