I have 24 light markers in a level, all of which need to be destroyed, along with the dynamic entities that they're placed above.
The dynamic entities all have illumination maps, and glow quite brightly. So I placed small radius light markers above them, to project circles of light on the ceiling above the glowing entities.
These same glowing entities are then destroyed sequentially as part of a cascading explosion. Now obviously, if those entities are destroyed, it would look stupid to leave the circles of light on the ceiling above where they used to be. So I need to find a way of destroying the light markers as well.
However, the problem is, I'm aware that you can only have so many dynamic light markers in one map. So you can see my problem; how do I have as many as 24 light markers that can all be destroyed, in the same map?
Any help, or suggestions would be much appreciated...
[edit]I should mention that I've already written a script for the light markers to be destroyed (which is why I posted this in the scripts section), but then realised the problem with using static/dynamic light markers![/edit]