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FPSC Classic Scripts / Deactivate a Door(switch) Using a Trigger Zone

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Maxis
12
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Joined: 7th Apr 2012
Location:
Posted: 4th Oct 2012 00:37
What I have done is I'm using a switch to open a door. I don't want the player to use a switch to close the door but maybe a trigger zone once the player reaches a certain point would cause the door to close.

I've looked around for an answer to this and have played around with it a lot and have gotten nowhere.

Many thanks in advance for any help.

Philosophy: A route of many roads leading from nowhere to nothing....
maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 4th Oct 2012 10:44
you have to combine the switch-door and autodoor.fpi. look for condition how autodoor is working and exchange auto-open with your switch-activation.

Maxis
12
Years of Service
User Offline
Joined: 7th Apr 2012
Location:
Posted: 4th Oct 2012 22:39
What I did was use plrinzoneactivateused.fpi and changed this line



to



and called the new file plrinzonedeactivateused.fpi

Thanks for your help.

Philosophy: A route of many roads leading from nowhere to nothing....

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