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FPSC Classic Scripts / Need a script

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Nut Bug
12
Years of Service
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Joined: 8th Oct 2012
Location:
Posted: 8th Oct 2012 17:25
I'm making a game that would have a whole lot better story if I had a script to where there is a guy helping you. Like shooting at the enemy and following you

bass
maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 8th Oct 2012 18:58
look manual > darkAI, you can choose to appear as enemy or friend, he follows you, shoots at darkai-enemies etc. also teamradio-commands included (very basic, but enough for combat).

Nut Bug
12
Years of Service
User Offline
Joined: 8th Oct 2012
Location:
Posted: 9th Oct 2012 02:32
For some reason it wont shoot

bass
Mr illusionest
15
Years of Service
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Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 9th Oct 2012 13:58
Quote: "shoots at darkai-enemies"

Enemies must be dark-ai as well , Nut Bag

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
SpaceWurm
13
Years of Service
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Joined: 11th Nov 2011
Playing:
Posted: 9th Oct 2012 16:21
Quote: " Enemies must be dark-ai as well , Nut Bag"


@Mr illustionest, Was "Nut Bag" a spelling error? Hahahahaha!!!

@Nut Bug, this is taken from the Manual:

----------------------------------------------

GETTING CHARACTERS TO THINK
By Lee Bamber

Characters have new powers of intellect thanks to the introduction of DarkAI into FPSC, and with a few tweaks to their properties can become allies, enemies, neutral or grouped into factions. They also have enhanced path finding skills and an increased sense of survival and combat. Below is a step by step procedure to activating a character to use the new DarkAI system:

1. Start the software with a blank level with a simple floor
2. Click Add New Entity and select SCIFI / CHARACTERS / AI (Shotgun)
3. Add this character to your level twice, some distance from each other
4. Right click the first character and change the appear AI script from appear1.fpi to Dark AI/ appear-ally-team1.fpi and change the main AI script from People/Pace10.fpi to Dark AI/ main-weapon.fpi
5. Also delete the shoot AI script entry as this is not used by the above scripts
6. Finally click Apply Changes to finish configuring this new AI Ally character
7. Repeat steps 4-6 with the second character, but instead of choosing appear-ally-team1.fpi you chose appear-enemy-team1.fpi
8. You can now run the test game, run up to the Ally, press G to recruit and attack the enemy.

----------------------------------------------

You should read through the manual, it can help a great deal with getting to know FPSC and its capabilities! Well, hope that helps!

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Mr illusionest
15
Years of Service
User Offline
Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 9th Oct 2012 22:20
Quote: "Was "Nut Bag" a spelling error? "

OMG LOL , I swear I didn't mean it
Sorry Nut Bug , I mistook reading it

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest

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