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FPSC Classic Scripts / Need help with implementing stealth sys & AI!!!

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wandering_eye
12
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Joined: 11th Oct 2012
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Posted: 12th Oct 2012 23:11
Hi guys! That's my first thread, and I need help with 2 questions:
1) So, I'm trying to implement Scimitar's Stealth System into my project, but I know virtually nothing about scripts, so I'm having a hard time trying to make the AI compatible with the stealth thingy...

What I tried to do to the AI was to change this:



into this:



But them I realize that the stealth system would only work for AI when the enemie were in state=500 (assigned at random).
So, how can I set the enemie so it is able to see me by proximity and by how stealthy I am, in all those states (500, 501, 502)?

2) In Scimitar's topic he also said that - in order to make the enemy respond to the noise the player make - one should put something along these lines into the AI:



So, my last question is, how can that be added into the AI code from the first question? I mean, what should I do to make the enemy able to see the player: a)by proximity, b)by the stealth thingy and, c)by the noise I make?

"Wherever you go, there you are."

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