Here you go and it is not mine but by a real expert coder
2Beastmode4u.
First NO GLOW so you see the difference
;Artificial Intelligence Script
;Header
;Script Created by 2Beastmode4u
desc = Weapon Pickup(Enter)(w/ Hud)
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\mp5 gun file.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40:hudshow=weaponprompt,hudfadeout=weaponprompt
:state=10,plrdistwithin=40,plrusingaction=1:state=1,playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
;state=2:state=3,playerdrop,colon,plrsound=audiobank\items\pickup.wav
:state=3,plrdistfurther=65:state=10
;End of Script
Now we add the glow,
;Artificial Intelligence Script
;Header
;Script Created by 2Beastmode4u
desc = Weapon Pickup(Enter)(w/ Hud)
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\huds\mp5 gun file.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10:rundecal=5,spinrate=4,floatrate=10
:state=10,plrdistwithin=40:hudshow=weaponprompt,hudfadeout=weaponprompt
:state=10,plrdistwithin=40,plrusingaction=1:state=1,playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
;state=2:state=3,playerdrop,colon,plrsound=audiobank\items\pickup.wav
:state=3,plrdistfurther=65:state=10
;End of Script
OK so here is the secret,, this adds the glow and it will work on lots of things.
:state=10:rundecal=5,spinrate=4,floatrate=10
Suggest you reread the scripting threads.
Life is a short trip to another world