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FPSC Classic Scripts / Question about a talk script

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Dragon slayer
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 15th Oct 2012 01:20 Edited at: 15th Oct 2012 01:23
This is the greet player out of the script bank, it is in the behaviors folder. When you walk up to the aiko talker character she says hi there. I want to change that but I am not sure where to do that. Where is the actual text so I can change it.

Here is the script so you don't have to look it up yourself!



Thanks
Dragonslayer
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 15th Oct 2012 03:11 Edited at: 15th Oct 2012 03:12
Quote: "This is the greet player out of the script bank, it is in the behaviors folder. When you walk up to the aiko talker character she says hi there. I want to change that but I am not sure where to do that. Where is the actual text so I can change it."


You can see here what needs to be done(post by raymondlee306) unless it has changed in the current source.

Here is the breakdown if the thread was of no usage (credit to Xplosys for the info):

Getting Characters To Talk
1. Locate this folder - files/audiobank/darkvoices. This has a converter app in it called ConvertAllWAVFiles.exe

2. Now place all of your wav files you wish to convert to lipsync files inside this folder

3. Execute the convert app

4. All of the wave files will now have an associated lipsync file for it

5. Place the wav files along with the lipsync files wherever you want to access them

6. Now open up your talking characters fpe file. You will see the following

;ai
aiinit = appear1.fpi
aimain = behaviours\greet player.fpi
aidestroy = destroy\fadecorpse.fpi
soundset = male
soundset1 = audiobank\darkvoices\canihelpu.wav

7. Point soundset1 to the talking wav file you wish to use

8. Use the fpi file that is in scriptbank/behaviours folder. This is just a generic (template) fpi for talking characters. You will probably want to edit it for your own use of the character

9. If you are having problems generating a LIPSYNC file, try downloading the SAPI SDK from Microsoft at: http://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4CF00B7B3/SpeechSDK51.exe

10. Be aware that only characters from the default stock character which are entitled (Talker) can use the lipsync data to animate the mouth, older stock characters cannot as they would require extra bone data in the head of the character model. Assume that all FPSC characters cannot use the lipsync data unless they have been expressly designed with the additional mouth bone system in mind. For reference, all characters in model packs 44 and 45 allow full lipsync control.


There's no problem that can't be solved without applying a little scripting.
Dragon slayer
18
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 15th Oct 2012 03:20
This is very cool Thanks! I don't have time to look into it now. Have a 3 am wake up tomorrow but I will be on it as soon as I can thanks a lot!

Quick question I skimmed this for now Do I actually have to record a wave file and say everything or do I type it and that program converts it?

Dragonslayer
Dragon slayer
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Location: Bourbonnais Illinois
Posted: 26th Oct 2012 02:12
Anybody?
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 26th Oct 2012 02:57
Program does not convert text to audio. You have to record what you want the character to say.

Interesting note. The voice of AIKO is Lee.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Dragon slayer
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 26th Oct 2012 04:18
That's pretty cool, I did not know that. Is there some type of program out there that will turn text into audio?
Flatlander
FPSC Tool Maker
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 26th Oct 2012 04:25 Edited at: 26th Oct 2012 04:30
try this link

http://www.naturalreaders.com/

Also, just google something like "free text to audio"

Unfortunately, it doesn't sound very natural even though they call themselves natural readers.

There is also voice morphers. Most good ones cost. Check out this link:

http://www.screamingbee.com/

The above link also has text to speech.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC

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