Quote: "I'm trying to do a trigger effect that would end the game (win status), when the player is in that point"
You can have the trigger spawn a win zone.
1. Place trigger zone. Right click on it to access the properties. In the main script, select "plrinzoneactivateused.fpi". In the If Used field, put the name you want to use as the win zone (example: Exit01)
2. Place win zone. Right click on it to access properties. In the start script, set to "appearifactivate.fpi". In the Name field, put the name you used in the If Used field of the trigger zone (example: Exit01). If you need the script, here it is:
;Artificial Intelligence Script
;Header
desc = Instant On
;Triggers
:state=0,activated=1:spawnon,setalphafade=100,runfpidefault=1
;End of Script
When the player hits the trigger, the trigger zone will spawn the win zone. If you want to get fancy, you can script the main script of the trigger to do something first (such as show a hud, etc), then it can spawn the win zone by having the "activateifused=1" in the script for the trigger.
There's no problem that can't be solved without applying a little scripting.