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FPSC Classic Scripts / Slenderman type script

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joehop67
12
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Joined: 6th Apr 2012
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Posted: 23rd Oct 2012 05:00
I am new to FPSC Scripting.. not to the engine itself just the scripting portion and i was doing some searching on finding a slenderman type script you know where the enemy appears behind you or "follows" you in a sense then disappears. I couldn't manage to find anything of this nature so I decided to ask how i would go about making my own? ive looked at some of the scripts and they seem simple enough but i just never got around to learning to make my own. I really hope you guys can help Thanks a lot!!!

http://www.vendetta-gamers.net46.net
joehop67
12
Years of Service
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Joined: 6th Apr 2012
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Posted: 24th Oct 2012 00:02
How ever i am learning to script now... im just a noob now... all im asking is for information on how i could create a script like this as i have absolutly no idea lol

http://www.vendetta-gamers.net46.net
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Oct 2012 19:02
start with writing down the behavior of the creature and what it should do. then we are able to get a start.

i am sure slenderman (original) is not a simple character-script. its a thread-behavior with different triggers, timers and variables... and many slenderman-spawnpoints instead of 1 simple character. especially in fpsc its nearly impossible to create a script that hunts down the player without simply following his trail.

joehop67
12
Years of Service
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Joined: 6th Apr 2012
Location:
Posted: 25th Oct 2012 07:00
So have like a trigger with certain variables like (for example) if the character has say page 4 have mr. slender spawn behind him with more of them spaced out to make him jump closer to you then have one more that makes him disappear until you get page 5

http://www.vendetta-gamers.net46.net

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