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FPSC Classic Scripts / Radar not pinging the Sub

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Message
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 26th Oct 2012 06:39
As you can see from the image. I have 2 issues..
1.First, the Entity's are not removed from the Radar as they are collected.
2. This is a small level. 4X6 with 3 entity's and 2 Triggers. Yet Entity logic is maxed.


How Do I get the collected Entity's to not appear in the radar?
Radar Left

Compass from NorthernFox



Thus It does not matter If you use the usual Radar image or NorthernFox's

Life is a short trip to another world
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 26th Oct 2012 18:24
I had thought if you are using the radar and want the blips to be "removed", does the command "setisobjective" not work with your concept? I don't know for sure, as we still work in v1.17 and have our own compass and radar built in. In ours, I can turn radar on and it shows items on the radar (characters and items). When I pick up the items, they disappear from the radar (the item picked up has a command that tells the engine it was an objective). I had assumed the "setisobjective" was similar but perhaps Scene Commander or someone that has used the current version and radar can verify that.


There's no problem that can't be solved without applying a little scripting.
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 29th Oct 2012 11:41
@Blackfox

You are correct, adding setisobjective=0 to the pick up script will remove the item from that radar.


SC
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 31st Oct 2012 17:37
Bless you both., It works great now@

Life is a short trip to another world
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 31st Oct 2012 17:39
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Life is a short trip to another world

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